Search found 331 matches

by alberto_lara
Mon Jul 01, 2019 11:16 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 132
Views: 45955

Re: GOOi, an Android-Oriented GUI Library

I see, if I understand well, you are expecting some kind of responsiveness/scaling. If that's the case, then you must know that GOOi does not support such things. You may want to use a canvas for this and call gooi.setCanvas(yourCanvas) this way you draw things on the same canvas you're using and it...
by alberto_lara
Mon Jul 01, 2019 11:10 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 132
Views: 45955

Re: GOOi, an Android-Oriented GUI Library

I just can't believe I didn't answer this... sorry about that, I guess you don't even need an answer anymore? Please let me know what happened.

EDIT: Lol, I saw the date you joined the forum and thought it was your text date... so yes, I'll take a look at it as soon as I can.
by alberto_lara
Wed Jun 26, 2019 11:58 pm
Forum: Games and Creations
Topic: Atari2600-like game
Replies: 3
Views: 2769

Re: Atari2600-like game

Nah, I can add an option for that but I like linear more because it reminds me of the old CRT images (I could add a shader for that though). Anyway, any feedback is appreciated!
by alberto_lara
Tue Jun 25, 2019 6:04 pm
Forum: Games and Creations
Topic: Atari2600-like game
Replies: 3
Views: 2769

Atari2600-like game

Hey, so I'm going to give a video game programming workshop in the company I work for and I did a small game just for practice purposes (it's been a while since I created something from scratch in LÖVE). Here's teh GitHub repo please feel free to take a look (a star would be appreciated!) https://i....
by alberto_lara
Sat Nov 24, 2018 4:39 am
Forum: Libraries and Tools
Topic: Katsudö, another animation Library for LÖVE
Replies: 6
Views: 3656

Re: Katsudö, another animation Library for LÖVE

Hi, just to let you know a new version of Katsudö is out: https://github.com/tavuntu/katsudo (added support for rotating images)
(also, if you're interested, I have some JavaScript projects too!)
by alberto_lara
Tue May 15, 2018 9:03 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 132
Views: 45955

Re: GOOi, an Android-Oriented GUI Library

Update #1: I've merged this PR (thanks to jmiskovic)

Update #2: Updated images on readme file and Wiki
by alberto_lara
Sat May 12, 2018 10:45 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 132
Views: 45955

Re: GOOi, an Android-Oriented GUI Library

Hey everyone, sorry for the delay, it's been some crazy times in the office. In modals confirm, allow texts "okay" and "cancel" be modifiable, or just provide a way to make dialogue box. I think it's possible to do it, here you can see the code which does that. There's no example (currently) for tha...
by alberto_lara
Wed Mar 07, 2018 4:17 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 132
Views: 45955

Re: GOOi, an Android-Oriented GUI Library

I could not find a way to build buttons like this. Is this possible? not really, but this could be added in future versions of GOOi, please feel free to make a PR or a feature request. but I miss more features like independent padding in any cell of the grid, or did I miss it? No independent paddin...
by alberto_lara
Mon Feb 26, 2018 4:48 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 132
Views: 45955

Re: GOOi, an Android-Oriented GUI Library

I see, well, you may want to see gooi.glass(), gooi.mode3d() and gooi.shadow() if you want to see different styles in action. For transparency, you just have to set bgColor like {255, 0, 0, 127}, for instance (for a red transparent color). If you want a totally transparent background with a solid bo...
by alberto_lara
Sun Feb 25, 2018 4:57 am
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 132
Views: 45955

Re: GOOi, an Android-Oriented GUI Library

modiX wrote:
Sat Feb 24, 2018 8:34 pm
When you have any greater texture behind it, it might make more sense to simply put the background transparent and add some semi-transparent effect for clicking and such.
I see, you mean something to give the impression it's being clicked, right?