Search found 322 matches

by alberto_lara
Sun Feb 25, 2018 4:57 am
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 120
Views: 24127

Re: GOOi, an Android-Oriented GUI Library

modiX wrote:
Sat Feb 24, 2018 8:34 pm
When you have any greater texture behind it, it might make more sense to simply put the background transparent and add some semi-transparent effect for clicking and such.
I see, you mean something to give the impression it's being clicked, right?
by alberto_lara
Fri Feb 23, 2018 7:19 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 120
Views: 24127

Re: GOOi, an Android-Oriented GUI Library

now that I see this, maybe a small texture being repeated in X and Y would be more useful, right?
by alberto_lara
Fri Feb 23, 2018 6:59 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 120
Views: 24127

Re: GOOi, an Android-Oriented GUI Library

@modiX yes, GOOi has support for that somehow, use the :setBGImage() function, it receives a lua string or a LOVE image. I haven't tested this function with all the components though, so thanks for the heads up. GOOi 0.0.6 os out! (btw) https://github.com/tavuntu/gooi/wiki/Change-Log#006 EDIT : It l...
by alberto_lara
Sat Feb 17, 2018 6:44 am
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 120
Views: 24127

Re: GOOi, an Android-Oriented GUI Library

Hey, sorry for the delay, this was fixed a few days (or weeks?) ago :)
by alberto_lara
Thu Feb 08, 2018 6:47 pm
Forum: Support and Development
Topic: Error with decompress in Android
Replies: 4
Views: 631

Re: Error with decompress in Android

UPDATE: looks like this was fixed some days ago with this: https://bitbucket.org/MartinFelis/love- ... -android-6
I'm going to check that out and tell you
by alberto_lara
Mon Jan 08, 2018 9:40 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 303
Views: 89489

Re: Share a Shader!

I modified it to work full screen and you're right; it's generally too blurry and dark. It can be sharpened up but at the cost of losing the shadow mask effect, which is mainly what I'm after in a CRT shader.
How do I remove the split? I'm still seeing 3 bars :(
by alberto_lara
Fri Jan 05, 2018 6:17 pm
Forum: Games and Creations
Topic: [Game] The Lord of candy
Replies: 6
Views: 1342

Re: [Game] The Lord of candy

glad you like it!
by alberto_lara
Fri Sep 22, 2017 3:47 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 120
Views: 24127

Re: GOOi, an Android-Oriented GUI Library

Ok, I see the problem now, when using GOOi in a desktop environment use gooi.desktopMode() before creating any element. * You also forgot to add gooi.update(dt) in love.update(dt) * You need to add as well: function love.keypressed(k, code, isrepeat) gooi.keypressed(k, code) end function love.keyrel...
by alberto_lara
Thu Sep 21, 2017 1:34 am
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 120
Views: 24127

Re: GOOi, an Android-Oriented GUI Library

Last time I checked, that worked just fine, let me see.

EDIT: I could not reproduce the issue, are you still seeing it? if so, can you provide a .love please?
by alberto_lara
Fri Sep 15, 2017 3:09 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 120
Views: 24127

Re: GOOi, an Android-Oriented GUI Library

Thanks for the .love :)