Search found 315 matches

by alberto_lara
Fri Sep 22, 2017 3:47 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 113
Views: 20131

Re: GOOi, an Android-Oriented GUI Library

Ok, I see the problem now, when using GOOi in a desktop environment use gooi.desktopMode() before creating any element. * You also forgot to add gooi.update(dt) in love.update(dt) * You need to add as well: function love.keypressed(k, code, isrepeat) gooi.keypressed(k, code) end function love.keyrel...
by alberto_lara
Thu Sep 21, 2017 1:34 am
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 113
Views: 20131

Re: GOOi, an Android-Oriented GUI Library

Last time I checked, that worked just fine, let me see.

EDIT: I could not reproduce the issue, are you still seeing it? if so, can you provide a .love please?
by alberto_lara
Fri Sep 15, 2017 3:09 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 113
Views: 20131

Re: GOOi, an Android-Oriented GUI Library

Thanks for the .love :)
by alberto_lara
Thu Sep 14, 2017 2:52 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 113
Views: 20131

Re: GOOi, an Android-Oriented GUI Library

yes, you can create all the components in love.load(), you need to use Groups to work with this more easily. For instance, you could use a group called "options" for A, B and C and a group "space_station" for the joystick and "home" button. Check this out too, setGroupEnabled() and setGroupVisible()...
by alberto_lara
Wed Sep 13, 2017 11:17 pm
Forum: Games and Creations
Topic: [Game] The Lord of candy
Replies: 5
Views: 562

Re: [Game] The Lord of candy

You're right about the logic in the highscores, I missed that. About the zero gravity, that can make it harder, yes, but it can help you in some situations (e.g. a small candy is stucked under other "big" candies). About the throw canceling, that's also feasible!
by alberto_lara
Wed Sep 13, 2017 10:13 pm
Forum: Games and Creations
Topic: [Game] The Lord of candy
Replies: 5
Views: 562

Re: [Game] The Lord of candy

the intention was to release this for Android, then for desktop, that's why I left that filter since there's no way to get pixel perfect scaling on every Android screen (using nearest filtering). But you're right, since this one is not for phones, we could use that filter with no problems :)
by alberto_lara
Wed Sep 13, 2017 9:00 pm
Forum: Games and Creations
Topic: [Game] The Lord of candy
Replies: 5
Views: 562

[Game] The Lord of candy

Hey guys, this is a small NES-style game we're making, the first version is ready for "release", please let me know what do you think. Btw, this game will help our project "The Lord of the Bits" (where we talk about games, books, science and stuff) to grow a little so, sorry for the spam feeling. Th...
by alberto_lara
Wed Sep 06, 2017 11:01 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 113
Views: 20131

Re: GOOi, an Android-Oriented GUI Library

Just to let you know, version 0.0.5 is now up! not a lot of changes, just a few
by alberto_lara
Tue Sep 05, 2017 2:50 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 113
Views: 20131

Re: GOOi, an Android-Oriented GUI Library

you're welcome, glad you like it!
by alberto_lara
Mon Sep 04, 2017 2:54 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 113
Views: 20131

Re: GOOi, an Android-Oriented GUI Library

My bad, the function :getText() didn't exist for text fields, now I added it and updated the repo, please download gooi.lua and replace it in your project, it should work.