Search found 297 matches

by alberto_lara
Wed Jun 28, 2017 9:15 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 96
Views: 16261

Re: GOOi, an Android-Oriented GUI Library

@dmalves, Anyway, the problem seams to be that GOOi GUI get scaled but it doesn't get the proper mouse position Probably yes, I try to code GOOi so it works "out of the box" in almost any situation, but, since there are a lot of other libs, I can't really test on all of them and see if it works, mos...
by alberto_lara
Wed Jun 21, 2017 6:24 pm
Forum: Support and Development
Topic: Updated apk's for LÖVE Android SDL2
Replies: 9
Views: 705

Re: Updated apk's for LÖVE Android SDL2

that's correct, just a small change the manifest file, so you don't lose time compiling this very common setups.
by alberto_lara
Sat May 13, 2017 4:43 am
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 96
Views: 16261

Re: GÖÖi, an Android-Oriented GUI Library

ExtraTerrestrial wrote:
Wed Feb 01, 2017 12:53 am
Would a four way directional pad like the plus directional pads on old NES be possible or maybe a setup in game layout where four buttons are arranged like that. Love it by the way thanks!
It's possible now with the new Joystick:setDigital() function
by alberto_lara
Fri May 05, 2017 4:04 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 96
Views: 16261

Re: GOOi, an Android-Oriented GUI Library

Hey, thanks for the file. I made it work just by adding this 2 lines in component.lua: -- Scale: if x and y then xm, ym = x, y end xm = xm + camera.x -- this one ym = ym + camera.y -- and this one local radiusCorner = self.style.radius local theX = self.x local theY = self.y the thing is, once you d...
by alberto_lara
Wed May 03, 2017 2:55 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 96
Views: 16261

Re: GOOi, an Android-Oriented GUI Library

yetneverdone wrote:
Wed May 03, 2017 2:46 am
Please show us the "modified" gooi.pressed()
Yes, a .love showing the problem should be enough :)
by alberto_lara
Tue Apr 25, 2017 10:41 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 96
Views: 16261

Re: GÖÖi, an Android-Oriented GUI Library

Hey, sorry for the delay... and you're right, you should use gooi.setCanvas(myCanvas) right after you create the canvas for your game (this changes gooi.sx and gooi.sy) Apparently ive also tried that method,it didn't work. What worked was that changing then gooi.sx and gooi.sy even wthout a canvas....
by alberto_lara
Tue Apr 25, 2017 9:18 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 96
Views: 16261

Re: GÖÖi, an Android-Oriented GUI Library

Hi, I've made some changes to GOOi and it's now in version 0.0.4. (not "GÖÖi" anymore, just GOOi)

This is the new "official" logo:
Image

And here's the new look:
Image
by alberto_lara
Sat Apr 22, 2017 10:35 pm
Forum: Support and Development
Topic: [SOLVED] Bezier Curves, how to trace a line?
Replies: 21
Views: 1185

Re: [SOLVED] Bezier Curves, how to trace a line?

I know it's already solved but maybe you could try a tweening library the next time, flux is a nice option :)
by alberto_lara
Tue Apr 11, 2017 3:34 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 96
Views: 16261

Re: GÖÖi, an Android-Oriented GUI Library

I'm going to check that out, thanks for the heads up!