Search found 125 matches

by dusoft
Sat Feb 13, 2021 8:05 pm
Forum: Support and Development
Topic: How to path-find in a non-tiled world?
Replies: 3
Views: 1049

Re: How to path-find in a non-tiled world?

A* / A star? Pixels are basically tiles or tiles are represented in the same way as pixels - by their X,Y position.

Pixels/tiles taken by opposing players are basically just blockers/walls.
by dusoft
Fri Feb 12, 2021 11:10 pm
Forum: Support and Development
Topic: Help with GUI
Replies: 21
Views: 2173

Re: Help with GUI

Hey, I think similiar GUI libs are floating around at Github or here on the forums.
https://github.com/tavuntu/gooi
https://github.com/Sasszem/yalg

Also check the long list:
https://github.com/love2d-community/awesome-love2d#ui
by dusoft
Fri Feb 12, 2021 10:59 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1726
Views: 763433

Re: What's everyone working on? (tigsource inspired)

No AI, just state machine-based behavior, i.e. based on the standard 9 to 5 scenario and their rush hours, most of the people would travel from their homes (this is generated at the start) to their work - industry/offices (similar) and back. Plus some transport to shops, fun etc. I haven't heard ab...
by dusoft
Thu Feb 04, 2021 6:17 pm
Forum: General
Topic: When are we going to see 0.12.0?
Replies: 13
Views: 1706

Re: When are we going to see 0.12.0?

11.3 is released on October 27th 2019, so your argument of "2 or 3 years" (as of writing) is invalid. Anyway, 11.4 is probably gonna be released soon, although we have no ETA. I'm working on fixing problems in the Android port which includes Android 11 compatibility. Although not an OP: thanks! Wor...
by dusoft
Tue Feb 02, 2021 9:48 pm
Forum: Support and Development
Topic: noobie stuck at beginning. Need help!
Replies: 4
Views: 799

Re: noobie stuck at beginning. Need help!

Actually 0-255 format was supported in the previous versions, so now the easiest way is just to divide by 255 as suggested.
by dusoft
Tue Feb 02, 2021 9:46 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1726
Views: 763433

Re: What's everyone working on? (tigsource inspired)

This include inhabitants having their goals (home-work, shopping, etc.) + transport options (walking, cycling, driving, riding a bus/metro etc.). There are also some transport hubs such as airports, train station, bus station that generate incoming and outgoing traffic. So far I have a complete cit...
by dusoft
Mon Feb 01, 2021 10:25 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1726
Views: 763433

Re: What's everyone working on? (tigsource inspired)

I have been playing with this city transport sim (procedural generation) for some time now. Not that I am working on it regularly, but rather trying to create aan engine that can simulate city transport. This include inhabitants having their goals (home-work, shopping, etc.) + transport options (wal...
by dusoft
Mon Feb 01, 2021 10:19 am
Forum: Support and Development
Topic: question about Love.js security
Replies: 42
Views: 10345

Re: question about Love.js security

I am very confident I can manage to protect it with all that I have learned from this topic and other sources. Like I said, I will try, doesn't hurt trying. Back to creating? I am already creating basically, this protection will just be after on top, like a layer added. When you say never release t...
by dusoft
Mon Feb 01, 2021 10:17 am
Forum: Support and Development
Topic: question about Love.js security
Replies: 42
Views: 10345

Re: question about Love.js security

atenzor wrote:
Wed Jan 27, 2021 10:46 pm
For me, it's not about the money, it's about someone else claiming they did what I did and I don't want that.

I want to be "known" as the only person who managed to implement that, you feel me?
First implement it and then boast about it.