Search found 510 matches
- Wed Apr 24, 2024 9:14 pm
- Forum: General
- Topic: Sprite speed
- Replies: 3
- Views: 168
Re: Sprite speed
Hello, welcome to the forums. I may be wrong, but I think what's happening is that you have a single animation (animations.enemy) for all the enemies, and you update it once per enemy, therefore the more enemies you have, the more times in the same frame the animation will be updated. If you're OK ...
- Mon Apr 22, 2024 12:44 pm
- Forum: Libraries and Tools
- Topic: Layouter - a simple UI grid library
- Replies: 10
- Views: 13758
Re: Layouter - a simple UI grid library
I have fixed some external helpers that were spotted by a lib user.
https://github.com/nekromoff/layouter
https://github.com/nekromoff/layouter
- Sun Apr 21, 2024 7:03 pm
- Forum: General
- Topic: just asking for tips
- Replies: 2
- Views: 115
Re: just asking for tips
Sure:
https://love2d.org/wiki/Body:setPosition
Although you shouldn't have to directly set the position when using physics, in case of specific needs such as teleports etc. you can use this function.
https://love2d.org/wiki/Body:setPosition
Although you shouldn't have to directly set the position when using physics, in case of specific needs such as teleports etc. you can use this function.
- Sun Apr 21, 2024 2:10 pm
- Forum: Support and Development
- Topic: Alternate Windows's save directory for love.filesystem
- Replies: 4
- Views: 330
Re: Alternate Windows's save directory for love.filesystem
You can use a generic or a specific Lua library to handle other filesystem calls. That is, using LÖVE you are not constrained to use its functions alone.
However using a generic filesystem handling library comes with some issues such as different OS etc.
However using a generic filesystem handling library comes with some issues such as different OS etc.
- Sun Apr 21, 2024 2:07 pm
- Forum: Libraries and Tools
- Topic: FSAL (Full Screen Assistant for LÖVE)
- Replies: 6
- Views: 352
Re: FSAL (Full Screen Assistant for LÖVE)
I understand your lib resizes fullscreen graphics based on the target display resolution, is that correct? (I don't need a window mode) Yes, that is correct. Perhaps I will say the same thing again, but I am afraid if there is my misunderstanding due to my English skills, so I write the following d...
- Sat Apr 20, 2024 1:14 pm
- Forum: Support and Development
- Topic: Input with Jump Buffer
- Replies: 6
- Views: 336
Re: Input with Jump Buffer
That might be, but if we are talking post 2012+ laptops that should not happen, if other e.g. graphics intensive operations are not taking place.
- Sat Apr 20, 2024 1:11 pm
- Forum: Libraries and Tools
- Topic: FSAL (Full Screen Assistant for LÖVE)
- Replies: 6
- Views: 352
Re: FSAL (Full Screen Assistant for LÖVE)
Thanks, I am using https://github.com/Vovkiv/resolution_solution right now, but will check yours.
I understand your lib resizes fullscreen graphics based on the target display resolution, is that correct? (I don't need a window mode)
I understand your lib resizes fullscreen graphics based on the target display resolution, is that correct? (I don't need a window mode)
- Sat Apr 20, 2024 1:09 pm
- Forum: General
- Topic: A question you can't answer: how to determine credits
- Replies: 7
- Views: 380
Re: A question you can't answer: how to determine credits
I would say, the time spent on coding depends on if you are using a previously created engine (or a loosely bundled bunch of libs) or straight up from scratch. I would say the coding is definitely more time intensive than 40%. But also I am not so good with graphics, so I tend to go with simpler pro...
- Fri Apr 19, 2024 3:14 pm
- Forum: Support and Development
- Topic: Input with Jump Buffer
- Replies: 6
- Views: 336
Re: Input with Jump Buffer
Try using this instead in your love.update() function:
Code: Select all
if love.keyboard.isDown('up') then
...
end
[code]
- Wed Apr 17, 2024 3:40 pm
- Forum: Support and Development
- Topic: Benchmark - put every function inside a object or inside a helper object
- Replies: 4
- Views: 1335
Re: Benchmark - put every function inside a object or inside a helper object
Alright, I misunderstood that as an open question.