Search found 5 matches

by 8bitDaemon
Fri Feb 20, 2015 10:35 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 55994

Re: Löve "Light vs. Shadow" Engine v2

I'm having some issues with implementing the engine with my camera. Basically my camera and the light engine don't line up, or the light engine will cancel out the cameras zoom and stuff like that. I'm not using HUMP but a different one that includes parallax and camera boundaries. The damn camera w...
by 8bitDaemon
Wed Oct 15, 2014 2:07 pm
Forum: Libraries and Tools
Topic: HUMP - yet another set of helpers
Replies: 145
Views: 48297

Re: HUMP - yet another set of helpers

8bitDaemon wrote:My program keeps throwing a "class.lua:62 bad argument #1 to 'ipairs' (table expected, got boolean)
Robin wrote:Here's a tip for the future: if you paste in the error traceback, paste in the error message as well. :)
I thought I did :shock:
by 8bitDaemon
Tue Oct 14, 2014 11:09 pm
Forum: Libraries and Tools
Topic: HUMP - yet another set of helpers
Replies: 145
Views: 48297

Re: HUMP - yet another set of helpers

What's goin on guys? I'm having a bit of an error with the hump.class implementation. My program keeps throwing a "class.lua:62 bad argument #1 to 'ipairs' (table expected, got boolean) Here is the code for the two classes I was making: Class = require 'class' Actor = Class{ init = function(self, gr...
by 8bitDaemon
Sat Nov 16, 2013 10:52 pm
Forum: Support and Development
Topic: ATL
Replies: 2
Views: 924

Re: ATL

It's 1218*386 pixels. This doesn't fit with the 32*32 pixel width. It seems that tiled cuts of the trailing two pixels while the advanced tiled loaded treats those two pixels as an extra tile. Or vice versa. I'm confused. Anyways, that's why you have an offset of one tile each line (easy to see if ...
by 8bitDaemon
Sat Nov 16, 2013 3:58 am
Forum: Support and Development
Topic: ATL
Replies: 2
Views: 924

ATL

Why hello! I was experimenting with the Advanced Tile Loader in an attempt to set some tiles up for a platformer. I'm not sure exactly what's going on, but the wrong tiles are being rendered to the screen! I followed the tutorials.. I'm just lost at using these tools right now. I'm fairly close to a...