Search found 10 matches

by gim
Tue Nov 01, 2016 6:54 pm
Forum: Support and Development
Topic: Starting of any Love2d program is very slow
Replies: 13
Views: 14598

Re: Starting of any Love2d program is very slow

Mine: Yes, I'm running on a notebook. Anyway, given the fact that it runs fast on 0.9.2 but slow on 0.10.1 makes this a regression issue, don't you think? Well, it happens only to you, so hardly a regression. You can try running procmon (from sysinternals suite ) filter by love. Save both csv and P...
by gim
Mon Dec 16, 2013 10:57 pm
Forum: General
Topic: 0.9.0 Love.math
Replies: 6
Views: 5111

Re: 0.9.0 Love.math

One of the web pages I linked above says this: [Xorshift's] resulting values pass Marsaglia's "Diehard battery" of statistical tests for randomness. L'Ecuyer & Simard (2007) also found that values of 13, 7 and 17 [which LÖVE uses] fail on only 7 of the 160 tests of their BigCrush batt...
by gim
Mon Dec 16, 2013 5:04 pm
Forum: General
Topic: 0.9.0 Love.math
Replies: 6
Views: 5111

Re: 0.9.0 Love.math

It is not crypto strong, but from what I understand from what you've written in other thread, you don't need crypto-strong RNG. I guess, you only need RNG, with some good properties. As slime has written, love.math.random uses Xorshift (which actually is LFSR with primitive polynomial). Used xorshif...
by gim
Wed Dec 11, 2013 12:35 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 541071

Re: Share a Shader!

Bumping old thread.

I've ported my old plasma code. It's based on vrld metaballs code, formula is bit different (and heavier due to sqrt).

's' will switch palette to some ugly one.
bkXKvpH.png
bkXKvpH.png (299.42 KiB) Viewed 572 times
by gim
Mon Dec 09, 2013 11:11 pm
Forum: General
Topic: Newbie questions?
Replies: 10
Views: 7851

Re: Newbie questions?

1 - What are the rules when using someone elses code? Would giving credit where credit is due be good enough? I mention this cuz "randomlua.lua" is the CORE pseudo-random number generator in my sim. <-- Mostly cuz I've read RND generation within lua isn't exactly stable across platforms. ...
by gim
Mon Dec 09, 2013 8:38 pm
Forum: Support and Development
Topic: LOVE doesn't do anything
Replies: 47
Views: 13507

Re: LOVE doesn't do anything

They're doing the maths themselves. Y'know, matrix multiplication and stuff. but for the draw()?? are they using polygon? or 4 rectangles attach to each other or whats????? and how do you think it was done BEFORE opengl? PS even in DOS days these weren't squares... PPS Black Book of Graphic Program...
by gim
Mon Dec 09, 2013 2:33 pm
Forum: General
Topic: Any estimate for 0.9.0?
Replies: 25
Views: 12441

Re: Any estimate for 0.9.0?

Hexenhammer wrote:Given that 0.9 will default to LuaJIT does that mean we will get bitops?
I assume it will, but in builds that use luajit, not traditional lua
by gim
Mon Dec 09, 2013 9:46 am
Forum: General
Topic: Vim LÖVEr + gnu preprocessor + make
Replies: 5
Views: 4372

Re: Vim LÖVEr + gnu preprocessor + make

Haha, The awesomeness of vim makes up for the lameness of win8. Also is your avatar a picture of rms, and yet you use vim? ^^ I thought RMS + obey will nicely fit together :> Don't worry about what OS you use here though, most likely, nobody cares. Actually I was mainly linux user for quite some ti...
by gim
Sun Dec 08, 2013 9:39 pm
Forum: General
Topic: Vim LÖVEr + gnu preprocessor + make
Replies: 5
Views: 4372

Re: Vim LÖVEr + gnu preprocessor + make

Nsmurf wrote: Also, it strikes me as strange to use windows 8 and vim. :P
eagle eye ;) what can I say, accidents happen.
by gim
Sun Dec 08, 2013 12:06 pm
Forum: General
Topic: Vim LÖVEr + gnu preprocessor + make
Replies: 5
Views: 4372

Vim LÖVEr + gnu preprocessor + make

I thought I'll share my love related environment, maybe someone else will find it useful. This will be rather long, so take your popcorn and let's start the ride... Preprocessor What I was missing most, was the ability to create different versions of application (game). Sure you can just put some if...