Search found 60 matches

by tio
Mon Oct 30, 2017 10:57 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1661
Views: 351794

Re: What's everyone working on? (tigsource inspired)

MrFariator wrote:
Sat Oct 28, 2017 9:48 pm
Did a HUD this week now that my university obligations are not as bad for the rest of the semester.
Image
megalukes wrote:
Wed Sep 20, 2017 7:13 pm
mm.gif
Cool stuff.
Man, this is awesome!
by tio
Mon Dec 12, 2016 3:00 am
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 269
Views: 119990

Re: Distributing your games (making a .love file)

Yes everyone can see inside of it, open it, change it or whatever... No one will probably ever will... Why? First because most likely no one knows that your game is packaged that way Second because probably no one cares enough to open it Third because if you intend to sell you need to protect yours...
by tio
Mon Dec 12, 2016 12:14 am
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 269
Views: 119990

Re: Distributing your games (making a .love file)

So I did my first .exe today following the steps you mentioned in this thread, all working fine and good, but just realized I can simply open the .exe file in win rar and see all the files inside, code, data and everything. Does that mean anybody who gets the game can change the code? Well... Yes. ...
by tio
Fri Aug 21, 2015 7:34 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 269
Views: 119990

Re: Distributing your games (making a .love file)

Yeah, there is already a game.exe, but when i run it, it says "No game" I just renamed my game.love to game1.love but there is still nothing after cmd window. Maybe i do something wrong from the begining? I saw some other games with love like Mari0 they have dll files in distros etc... i dont know ...
by tio
Fri Aug 21, 2015 7:09 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 269
Views: 119990

Re: Distributing your games (making a .love file)

Hello everyone, i have problem with making a exe file from love file. I have love file (game.love) which contains single main.lua Hello World script which is work as it should when i double click on it. But when i try to convert this file to exe, cmd file doing just nothing. Cmd window appears for ...
by tio
Wed Aug 12, 2015 7:55 pm
Forum: Support and Development
Topic: Error on Windows, not on Mac
Replies: 10
Views: 1139

Re: Error on Windows, not on Mac

Doesn't this issue may be related with extra files that osx packs on zipped files? I tried to create a .love file using terminal and passing the '-X' flag, like so: zip -Dr build.love ./* -x \*.git\* -x \*.DS_\* -x \*.love -X This will create a zipped .love file with everything on current folder exc...
by tio
Tue Aug 04, 2015 2:16 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 269
Views: 119990

Re: Distributing your games (making a .love file)

I'm on a mac,(...) now viewing and editing the contents, you'll need a program for that. (I'm still looking for one, I'll be sure to edit this if I find one.) For viewing .zip (or .love, whatever) contents, you can use Terminal: zip -sf file.zip where "file.zip" is your filename. For adding files: ...
by tio
Mon Aug 03, 2015 12:23 pm
Forum: General
Topic: IDE4 LÖVE
Replies: 5
Views: 1066

Re: IDE4 LÖVE

Please make it as portable as LÖVE is.
by tio
Thu May 21, 2015 6:54 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 724
Views: 191752

Re: Avatars: OBEY!

Yay obey!
by tio
Mon May 04, 2015 5:10 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 269
Views: 119990

Re: Distributing your games (making a .love file)

You can pass the complete file path on command:

Code: Select all

copy /b c:\path\to\love.exe+c:\path\to\your\game.love c:\path\to\game.exe
passing only the file name makes it search on current folder and/or on PATH environment.