Man, this is awesome!MrFariator wrote: ↑Sat Oct 28, 2017 9:48 pmDid a HUD this week now that my university obligations are not as bad for the rest of the semester.
Cool stuff.
Search found 60 matches
- Mon Oct 30, 2017 10:57 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1720
- Views: 730635
Re: What's everyone working on? (tigsource inspired)
- Mon Dec 12, 2016 3:00 am
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 270
- Views: 457137
Re: Distributing your games (making a .love file)
Yes everyone can see inside of it, open it, change it or whatever... No one will probably ever will... Why? First because most likely no one knows that your game is packaged that way Second because probably no one cares enough to open it Third because if you intend to sell you need to protect yours...
- Mon Dec 12, 2016 12:14 am
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 270
- Views: 457137
Re: Distributing your games (making a .love file)
So I did my first .exe today following the steps you mentioned in this thread, all working fine and good, but just realized I can simply open the .exe file in win rar and see all the files inside, code, data and everything. Does that mean anybody who gets the game can change the code? Well... Yes. ...
- Fri Aug 21, 2015 7:34 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 270
- Views: 457137
Re: Distributing your games (making a .love file)
Yeah, there is already a game.exe, but when i run it, it says "No game" I just renamed my game.love to game1.love but there is still nothing after cmd window. Maybe i do something wrong from the begining? I saw some other games with love like Mari0 they have dll files in distros etc... i dont know ...
- Fri Aug 21, 2015 7:09 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 270
- Views: 457137
Re: Distributing your games (making a .love file)
Hello everyone, i have problem with making a exe file from love file. I have love file (game.love) which contains single main.lua Hello World script which is work as it should when i double click on it. But when i try to convert this file to exe, cmd file doing just nothing. Cmd window appears for ...
- Wed Aug 12, 2015 7:55 pm
- Forum: Support and Development
- Topic: Error on Windows, not on Mac
- Replies: 10
- Views: 2150
Re: Error on Windows, not on Mac
Doesn't this issue may be related with extra files that osx packs on zipped files? I tried to create a .love file using terminal and passing the '-X' flag, like so: zip -Dr build.love ./* -x \*.git\* -x \*.DS_\* -x \*.love -X This will create a zipped .love file with everything on current folder exc...
- Tue Aug 04, 2015 2:16 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 270
- Views: 457137
Re: Distributing your games (making a .love file)
I'm on a mac,(...) now viewing and editing the contents, you'll need a program for that. (I'm still looking for one, I'll be sure to edit this if I find one.) For viewing .zip (or .love, whatever) contents, you can use Terminal: zip -sf file.zip where "file.zip" is your filename. For adding files: ...
Re: IDE4 LÖVE
Please make it as portable as LÖVE is.
- Thu May 21, 2015 6:54 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 744
- Views: 482312
Re: Avatars: OBEY!
Yay obey!
- Mon May 04, 2015 5:10 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 270
- Views: 457137
Re: Distributing your games (making a .love file)
You can pass the complete file path on command:
passing only the file name makes it search on current folder and/or on PATH environment.
Code: Select all
copy /b c:\path\to\love.exe+c:\path\to\your\game.love c:\path\to\game.exe