Search found 40 matches

by qwook
Wed Jun 11, 2014 6:42 pm
Forum: Ports
Topic: Punchdrunk - Another Love-to-Web tool.
Replies: 22
Views: 12119

Re: Punchdrunk - Another Love-to-Web tool.

Looks like you got things all figured out! I can't wait to see this project mature, I see a lot of potential in it. I'd be happy to contribute when I have more time.
by qwook
Wed Jun 11, 2014 2:28 pm
Forum: Ports
Topic: Punchdrunk - Another Love-to-Web tool.
Replies: 22
Views: 12119

Re: Punchdrunk - Another Love-to-Web tool.

I'm really happy to see that qwook published a simple Love game using this tool: http://gamejolt.com/games/arcade/djarlum/27466/ Proof: https://twitter.com/qw00k/status/472982052514435072 Wow, I didn't realize that my game reached as many people as it did! Thanks for sharing it! Unfortunately, I've...
by qwook
Wed May 07, 2014 9:05 pm
Forum: General
Topic: Moonshine - A lightweight Lua VM for the browser
Replies: 16
Views: 4782

Re: Moonshine - A lightweight Lua VM for the browser

The moonshine-love2d project is actually pretty neat!

I got my project up and running really quickly: https://twitter.com/qw00k/status/464147673990561793

I'll be down to contribute when I have more time.
by qwook
Wed Mar 05, 2014 11:50 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 497258

Re: What's everyone working on? (tigsource inspired)

I've actually been using love2D for a whole bunch of projects, but I never really checked out the forums. Here's a collection of projects I've started but never really finished: Will and Hen's Average Adventure TS2cUu94l3Q It has beat detection so the background lights up on beat. It uses an algorit...
by qwook
Tue Mar 04, 2014 7:59 pm
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 59971

Re: Experimental iOS port (LÖVE 0.9.x)

I wonder if it's worth it to write a script that compiles lua files into a c header file with the bytecode and run that instead of creating a .love file haha
by qwook
Tue Mar 04, 2014 4:01 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 497258

Re: What's everyone working on? (tigsource inspired)

Fixed up the love2d sublime plugin autocomplete and upgraded it to 0.9.0.

https://github.com/qwook/SublimeLove
by qwook
Thu Feb 27, 2014 10:29 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 497258

Re: What's everyone working on? (tigsource inspired)

Working on a gui framework for love2d, with proper scissor and transformations.

It's called Graphical User Interface Commanding Unit Model
or GUI CUM

Image

I might port over this text editor I wrote for Garry's Mod in Lua if I find the source code:
by qwook
Sat Feb 22, 2014 12:35 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 182032

Re: Simple Tiled Implementation - STI v0.6.14

pauljessup wrote:Allegro has a compilation switch to remove d3d and etc.
nice straw-man.
it's beside the point.
by qwook
Sat Feb 22, 2014 12:21 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 182032

Re: Simple Tiled Implementation - STI v0.6.14

Shaders use the 3d card, no? Since they use an OpenGL syntax. And they are OGL shaders. As for using the 3d in love.graphics- it's what is making me think that my next project (since SunSorrow's engine is complete, and I'm in the content creation stage) I will be returning to C++ and probably Alleg...
by qwook
Fri Feb 21, 2014 10:19 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 182032

Re: Simple Tiled Implementation - STI v0.6.14

That's like saying someone who prefers records is ignorant because they refuse to use MP3's. On a side note, records have much better sound quality. Unfortunately, they are a bit on the less portable side. :P * Yes, I am intentionally trying to derail the thread, but only from this discussion about...