Search found 41 matches

by CRxTRDude
Mon Jan 06, 2014 12:12 am
Forum: Support and Development
Topic: [SOLVED] Help with map scrolling, jittery
Replies: 4
Views: 1052

Re: Help with map scrolling, jittery

If only you shared a .love file, that would be very helpful. (You got files declared in your snippet that I don't think would run without certain files [eg. Tileset])
by CRxTRDude
Sun Jan 05, 2014 3:42 pm
Forum: Support and Development
Topic: difference is???
Replies: 6
Views: 1483

Re: difference is???

ohh cool thanks.. so for library i can make one as well right???? to use it in the future? Well, you could. It's more organized to separate code that can be redundant to the entire game (eg. collisions, manipulation of stuff). There are many people who made such libraries for specific tasks that an...
by CRxTRDude
Sun Jan 05, 2014 3:32 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 495379

Re: What's everyone working on? (tigsource inspired)

Yeah, sorry bout that, not that it's a hamper though, the slowing down time mechanic is a good idea not to be overdone.

Rewritten the platforming code of Nikki from scratch again and I want to show it, but I can't seem to find a good screen recorder for making animated gifs...
by CRxTRDude
Sun Jan 05, 2014 7:34 am
Forum: Support and Development
Topic: simple collision
Replies: 4
Views: 828

Re: simple collision

Code: Select all

object's x = next x - ((next  x + [object's width/2]) % width of what you wanted to collide with.)
See the Source, it's useful for platformers, but it has stuff for collision as well.

I'm also confused on your code. Where is the player and where is the object to collide with?
by CRxTRDude
Sat Jan 04, 2014 1:34 pm
Forum: General
Topic: Lets Talk 2D Platformers!
Replies: 10
Views: 3571

Re: Lets Talk 2D Platformers!

Well, a lot of jumps involve, one way or another, vertical velocity and interpolating that to your y coords. Oh yeah, I also contribute another resoucrce ... Te bulk of what I've been making was derived from YouTube tutorials, but when I scoured the internets for more, I found the video's TRUE sourc...
by CRxTRDude
Sat Jan 04, 2014 1:01 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 495379

Re: What's everyone working on? (tigsource inspired)

Roland_Yonaba wrote:Aaaaand...can you implement some à la "Max Payne" mode ? I'd love that. :)
@jonathonyule, if you like the hint on what Roland might be saying, kikito has another alternative on that.
by CRxTRDude
Sat Jan 04, 2014 12:10 pm
Forum: General
Topic: Question about loading multiple Images.
Replies: 3
Views: 794

Re: Question about loading multiple Images.

Offtracking though, you might want to post those kinds of questions to support. The question's more appropritate there. Not that I'm against you, it's just more suitable there. :)


*If you get offended, no offense.
by CRxTRDude
Sat Jan 04, 2014 5:25 am
Forum: Support and Development
Topic: difference is???
Replies: 6
Views: 1483

Re: difference is???

It depends on how the module is made. Most libraries and modules use the ':' for module functions and '.' for the variables, since they stem from classes. Yes, you may say that love.load is not a variable but a function, it stems from the LÖVE engine (i think). It all then depends on you making the ...
by CRxTRDude
Sat Jan 04, 2014 5:03 am
Forum: General
Topic: Lets Talk 2D Platformers!
Replies: 10
Views: 3571

Re: Lets Talk 2D Platformers!

This can also be a helpful too. I am also making a platformer: <insert James Bond theme> cinematic ACTION platformer (I emphasized the action there as cinematic platformers are as they would have say like an interactive movie (or PxC adventure games, only with more freedom)) and i'm using bounding ...
by CRxTRDude
Sat Jan 04, 2014 4:54 am
Forum: Support and Development
Topic: Jumping?
Replies: 10
Views: 2899

Re: Jumping?

Thanks! That really helps a lot, I'll give that a go. Don't envy the character art, I stole it from an mmo I used to play, but I either won't actually release the game or will swap out textures by then if I want to. I just wanted a good looking baseline :P. Oh ... Well, at least you got something t...