Search found 11 matches

by Maxwell
Sun Jan 11, 2015 5:32 am
Forum: Games and Creations
Topic: Artificial Immunity (game-a-week #01)
Replies: 3
Views: 3167

Re: Artificial Immunity (game-a-week #01)

I got 4339 my first time playing :D. I enjoyed it, unique idea!
by Maxwell
Fri Dec 12, 2014 9:53 pm
Forum: Games and Creations
Topic: Physics Sandbox Game
Replies: 4
Views: 5186

Re: Physics Sandbox Game

Those are some great ideas miki4midably, some a little far fetched but still very good ideas. I was planning to try to make the bare bone tools for the user to almost create the rest of the game themselves. Sort of like a Little Big Planet, but with a lot more modding. Little Big Planet was just lik...
by Maxwell
Sun Sep 07, 2014 5:17 am
Forum: Games and Creations
Topic: Physics Sandbox Game
Replies: 4
Views: 5186

Physics Sandbox Game

Physics Box v0.1.1 I highly admire the Box2D physics engine and for some reason I can not find a game that really uses its potential. I could imagine all the fun you could have using it, yet I couldn't find a fun game that did. So I decided to make my own. I announce to Physics Box (because I could...
by Maxwell
Wed Jan 08, 2014 11:37 pm
Forum: Support and Development
Topic: isTriangulation function?
Replies: 6
Views: 2571

Re: isTriangulation function?

thank you! you are a savior :D I should of paid more attention in math class lol!
by Maxwell
Wed Jan 08, 2014 9:41 pm
Forum: Support and Development
Topic: isTriangulation function?
Replies: 6
Views: 2571

Re: isTriangulation function?

Oh wow! Thank you Roland very very useful :)!

Not to bother you further but do you know of a way to check a polygons size by just knowing it's points? I basically want to restrict too small of polygons or too large for Box2D to handle before they are created.
by Maxwell
Wed Jan 08, 2014 4:20 pm
Forum: Support and Development
Topic: isTriangulation function?
Replies: 6
Views: 2571

isTriangulation function?

Love2D supplies a triangulation function that you input coordinates of multiple points and it'll return a table filled with coordinates for triangles. However if you input coordinates that aren't triangulable it will error out (returning exceptions). I don't know if there's a way around it other tha...
by Maxwell
Fri Dec 27, 2013 10:58 pm
Forum: Support and Development
Topic: Box2D Concave Polygons?
Replies: 3
Views: 3464

Re: Box2D Concave Polygons?

Thanks guys for the help I guess I heard what I didn't want to hear haha, but that's alright. I just don't want to make something inefficient if there was some sneaky easy way of doing things. You can do that, or you can store the vertices of the concave shape and use that for rendering. If I do the...
by Maxwell
Fri Dec 27, 2013 3:53 am
Forum: Support and Development
Topic: Box2D Concave Polygons?
Replies: 3
Views: 3464

Box2D Concave Polygons?

My goal is to make physical concave polygons. As of now I'm just testing triangulation on a convex shape but as of now I am having trouble of how to use the results from the triangulation function.. Would I have to use the returned triangle table to make each individual triangle and then attach them...
by Maxwell
Thu Dec 26, 2013 3:40 am
Forum: Support and Development
Topic: LUBE help! Class Commons [subclass?]
Replies: 6
Views: 3081

Re: LUBE help! Class Commons [subclass?]

@Roland_Yonaba, it is not working :( Here is my code. Client -- CLIENT -- require ("middleclass") require ("middleclass-commons") require ("LUBE") menu_screen = true server_connect = false response = "" function love.load() end function love.update(dt) if serv...
by Maxwell
Thu Dec 26, 2013 12:56 am
Forum: Support and Development
Topic: LUBE help! Class Commons [subclass?]
Replies: 6
Views: 3081

Re: LUBE help! Class Commons [subclass?]

Thanks bartbes and everyone else! I have another problem now though. I don't know how to set callback functions. In previous versions of LUBE people used server:setCallback function to se up their callback functions.. server:setCallback(onReceive, onConnect, onDisconnect) But now that function doesn...