Search found 240 matches
- Tue Jul 30, 2019 7:44 pm
- Forum: Libraries and Tools
- Topic: Building a Free Library of Images for Everyone
- Replies: 160
- Views: 201227
Re: Building a Free Library of Images for Everyone
-snip- 1. You called it "most of your art". Textures are a form of art. Thus you called his textures useless, even if that was not your intention. 2. You said "boyfriend", of which the literal definition is "person's regular male companion with whom they have a romantic or sexual relationship ". 3....
- Tue Jul 30, 2019 11:19 am
- Forum: General
- Topic: Looking for a 3d tutorial
- Replies: 15
- Views: 9246
Re: Looking for a 3d tutorial
snip LaN2ju4.png I was able to load in this model + textures + specular light map with ease in LÖVE. It was definitely under 100 lines of code. Additionally, exists . To say LÖVE can't do (modern) 3D is just plain wrong. To be a bit more on topic. I've been sending my github repo around as a barebo...
- Sun Feb 24, 2019 5:22 pm
- Forum: General
- Topic: Performance - what are your standards?
- Replies: 15
- Views: 18938
Re: Performance - what are your standards?
I aim to write performant code that does generate garbage, and just tries to be efficient everywhere. If I notice I am bottlenecked by something I'll try to optimize that if I feel like that's worth it. I use spritebatches by default. If I'm feeling fancy I might even make my own implementation usin...
- Tue Feb 12, 2019 9:25 am
- Forum: General
- Topic: Is the proper name löve or love2d?
- Replies: 14
- Views: 9818
Re: Is the proper name löve or love2d?
love2d.org is the domain name. The framework itself is called LÖVE.
- Tue Dec 04, 2018 8:42 am
- Forum: Games and Creations
- Topic: [LD 43] Halloween's Sacrifice
- Replies: 0
- Views: 2650
[LD 43] Halloween's Sacrifice
For this Ludum Dare Positive07 and I teamed up with &I (composer) and Telephatics (Voice actress) to make a fun little game where you're playing a magical cat that is trying to sacrifce gnomes to stop christmas and bring back Halloween. Check it out here: https://ldjam.com/events/ludum-dare/43/$1255...
- Mon Sep 10, 2018 5:31 pm
- Forum: Support and Development
- Topic: mouse_enter signals like godot?
- Replies: 10
- Views: 3669
Re: mouse_enter signals like godot?
And builds for 11.1, 64x windows are available here: https://github.com/camchenry/love-imgui ... ter-latest
- Tue Jul 17, 2018 5:43 pm
- Forum: Support and Development
- Topic: [SOLVED!]
- Replies: 6
- Views: 2064
Re: [closed]
It's arguably better than "HELLLPPPP" :p
- Sun Jul 08, 2018 1:44 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1720
- Views: 728037
Re: What's everyone working on? (tigsource inspired)
Working on remaking Lovox with Positive07 using the new 11.2 features.
So far we're setting up the vertices in a mesh using FFI structs, and we also got depth testing working.
EDIT: Oh and if anybody is interested, the source code can be found here!
So far we're setting up the vertices in a mesh using FFI structs, and we also got depth testing working.
EDIT: Oh and if anybody is interested, the source code can be found here!
- Sat Jul 07, 2018 11:31 am
- Forum: Support and Development
- Topic: VSync - Half Refresh / Skip Frames
- Replies: 5
- Views: 2310
Re: VSync - Half Refresh / Skip Frames
I also wonder why you would limit people that have paid for a high refresh rate monitor to 30 fps
- Sun Jul 01, 2018 12:23 pm
- Forum: General
- Topic: SAT collision
- Replies: 2
- Views: 1701
Re: SAT collision
Okay with what exactly?