Search found 240 matches

by Tjakka5
Tue Jul 30, 2019 7:44 pm
Forum: Libraries and Tools
Topic: Building a Free Library of Images for Everyone
Replies: 137
Views: 117696

Re: Building a Free Library of Images for Everyone

-snip- 1. You called it "most of your art". Textures are a form of art. Thus you called his textures useless, even if that was not your intention. 2. You said "boyfriend", of which the literal definition is "person's regular male companion with whom they have a romantic or sexual relationship ". 3....
by Tjakka5
Tue Jul 30, 2019 11:19 am
Forum: General
Topic: Looking for a 3d tutorial
Replies: 15
Views: 3850

Re: Looking for a 3d tutorial

snip LaN2ju4.png I was able to load in this model + textures + specular light map with ease in LÖVE. It was definitely under 100 lines of code. Additionally, exists . To say LÖVE can't do (modern) 3D is just plain wrong. To be a bit more on topic. I've been sending my github repo around as a barebo...
by Tjakka5
Sun Feb 24, 2019 5:22 pm
Forum: General
Topic: Performance - what are your standards?
Replies: 15
Views: 14993

Re: Performance - what are your standards?

I aim to write performant code that does generate garbage, and just tries to be efficient everywhere. If I notice I am bottlenecked by something I'll try to optimize that if I feel like that's worth it. I use spritebatches by default. If I'm feeling fancy I might even make my own implementation usin...
by Tjakka5
Tue Feb 12, 2019 9:25 am
Forum: General
Topic: Is the proper name löve or love2d?
Replies: 14
Views: 7434

Re: Is the proper name löve or love2d?

love2d.org is the domain name. The framework itself is called LÖVE.
by Tjakka5
Tue Dec 04, 2018 8:42 am
Forum: Games and Creations
Topic: [LD 43] Halloween's Sacrifice
Replies: 0
Views: 1992

[LD 43] Halloween's Sacrifice

For this Ludum Dare Positive07 and I teamed up with &I (composer) and Telephatics (Voice actress) to make a fun little game where you're playing a magical cat that is trying to sacrifce gnomes to stop christmas and bring back Halloween. Check it out here: https://ldjam.com/events/ludum-dare/43/$1255...
by Tjakka5
Mon Sep 10, 2018 5:31 pm
Forum: Support and Development
Topic: mouse_enter signals like godot?
Replies: 10
Views: 1849

Re: mouse_enter signals like godot?

And builds for 11.1, 64x windows are available here: https://github.com/camchenry/love-imgui ... ter-latest
by Tjakka5
Tue Jul 17, 2018 5:43 pm
Forum: Support and Development
Topic: [SOLVED!]
Replies: 6
Views: 1124

Re: [closed]

It's arguably better than "HELLLPPPP" :p
by Tjakka5
Sun Jul 08, 2018 1:44 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1701
Views: 488642

Re: What's everyone working on? (tigsource inspired)

Working on remaking Lovox with Positive07 using the new 11.2 features.
So far we're setting up the vertices in a mesh using FFI structs, and we also got depth testing working.
gA1s9VX.gif
gA1s9VX.gif (543.27 KiB) Viewed 9585 times
EDIT: Oh and if anybody is interested, the source code can be found here!
by Tjakka5
Sat Jul 07, 2018 11:31 am
Forum: Support and Development
Topic: VSync - Half Refresh / Skip Frames
Replies: 5
Views: 1186

Re: VSync - Half Refresh / Skip Frames

I also wonder why you would limit people that have paid for a high refresh rate monitor to 30 fps
by Tjakka5
Sun Jul 01, 2018 12:23 pm
Forum: General
Topic: SAT collision
Replies: 2
Views: 978

Re: SAT collision

Okay with what exactly?