Search found 4 matches

by wilbefast
Fri Jan 17, 2014 12:56 am
Forum: Support and Development
Topic: fullscreen on projector, television and retinal displays
Replies: 2
Views: 1594

Re: fullscreen on projector, television and retinal displays

Have you tried resetting fullscreen in setMode() ? My setMode has a { fullscreen = true } in it, yes. Perhaps setting fullscreen to false and then back again might work - sadly I only had access to the big television yesterday. getMode revealed that the explicit setMode in my had indeed been taken ...
by wilbefast
Wed Jan 15, 2014 11:58 pm
Forum: Support and Development
Topic: fullscreen on projector, television and retinal displays
Replies: 2
Views: 1594

fullscreen on projector, television and retinal displays

Hi all, Just managed to fix a weird bug that reported in my game "Eggz" and figured the solution might be useful to someone. The bug was: on really big screens I get, for some reason, a view on a tiny corner of the game. The television I'm testing on reset its resolution to 800x600 but Löv...
by wilbefast
Sat Dec 28, 2013 3:32 am
Forum: Support and Development
Topic: inconsistent indexing: joystickpressed/Joystick.isDown
Replies: 2
Views: 1699

Re: inconsistent indexing: joystickpressed/Joystick.isDown

Oh... sorry, I seemed to have missed that somehow :?
by wilbefast
Sat Dec 28, 2013 3:28 am
Forum: Support and Development
Topic: inconsistent indexing: joystickpressed/Joystick.isDown
Replies: 2
Views: 1699

inconsistent indexing: joystickpressed/Joystick.isDown

I haz found bug :joker: Migrating my code from 0.8.0 to 0.9.0 it seems that love.joystickpressed is called for indexes starting at 1 while Joystick.isDown expects and index starting from 0. Minimal code: function love.joystickpressed(j, b) print(j:isDown(b)) -- always false, ie. wtfroflmao? end func...