Search found 9 matches

by tapir
Mon Mar 20, 2017 10:01 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1489357

Re: What's everyone working on? (tigsource inspired)

We are working on a M.U.L.E clone. Here are some mockups.

Image

Image
by tapir
Mon Mar 20, 2017 9:58 am
Forum: General
Topic: What code editor do you use ?
Replies: 195
Views: 294988

Re: What code editor do you use ?

Visual Studio Code grew on me. Except that it's based on a browser, I like everything about it. Very light, fast and have extension for almost all the languages I like and use. The ones I use for löve are "LOVE" by bschulte and "vscode-lua" from trixnz. I also have luacheck insta...
by tapir
Tue Apr 26, 2016 4:56 am
Forum: Support and Development
Topic: Enforcing the player to follow a polyline (More challenging than it looks)
Replies: 4
Views: 2466

Re: Enforcing the player to follow a polyline (More challenging than it looks)

Thanks for the detailed explanation. I kinda solved it with my current method by changing the "snap" behaviour but I will try yours as well. It looks like very clean way of doing it but I didn't understand it yet fully.
by tapir
Sat Apr 23, 2016 9:40 pm
Forum: Support and Development
Topic: Enforcing the player to follow a polyline (More challenging than it looks)
Replies: 4
Views: 2466

Enforcing the player to follow a polyline (More challenging than it looks)

Hi guys/gals, Capture.PNG I'm working on a Qix/Volfied like game. So the player is only allowed to move on the white line shown above. I've managed that easily with the code below except with one big problem. -- Check where will the player be next frame -- But don't update the actual position yet lo...
by tapir
Tue Apr 19, 2016 12:22 pm
Forum: Support and Development
Topic: [SOLVED] Weird tear problem (issue with NVIDIA drivers)
Replies: 3
Views: 2890

Re: [SOLVED] Weird tear problem (issue with NVIDIA drivers)

I've made a quick example with another engine (Godot) and it's the exact same problem. So most probably a driver issue. For future reference, both of the laptops I've tried had Nvidia Quadro GPUs and both the linux and windows drivers have the same bug. Edit: I've used Nvidia control panel to force ...
by tapir
Tue Apr 19, 2016 10:23 am
Forum: Support and Development
Topic: [SOLVED] Weird tear problem (issue with NVIDIA drivers)
Replies: 3
Views: 2890

Re: Weird tear problem (Example included)

That's what I was afraid of. I guess it has something to do with NVIDIA mobile GPUs/Drivers I will try to upload a video. Edit: Recording the screen affects the frame rate and everything gets confusing so the best thing I could do was to take a video with my phone. It's not as clear as I would like ...
by tapir
Tue Apr 19, 2016 9:59 am
Forum: Support and Development
Topic: [SOLVED] Weird tear problem (issue with NVIDIA drivers)
Replies: 3
Views: 2890

[SOLVED] Weird tear problem (issue with NVIDIA drivers)

I'm making a Qix clone and I have a encountered a weird tearing problem. So far I've tested: Vsync on and off Different operating system (both windows and linux) Different computer (both systems with Nvidia GPU) Love 0.9 and 0.10 and the problem persists. Here is a simple application to reproduce it...
by tapir
Sun Jan 05, 2014 9:32 am
Forum: General
Topic: Spritebatch doesn't speed up things?
Replies: 2
Views: 2103

Re: Spritebatch doesn't speed up things?

Looks like it's GPU bound then.
Thanks for the articles.
by tapir
Sat Jan 04, 2014 3:25 pm
Forum: General
Topic: Spritebatch doesn't speed up things?
Replies: 2
Views: 2103

Spritebatch doesn't speed up things?

Hi people, When I run below codes I get similar FPS. Shouldn't I get more when using a spritebatch considering it's single draw call vs 200 per frame? Second question, when I look at wiki examples about spritebatch I've noticed that bind() and unbind() are not used. When should I use them exactly? I...