Search found 27 matches

by logoliv
Thu Sep 20, 2018 10:58 am
Forum: General
Topic: GLSL unsigned integers not supported in last version ?
Replies: 6
Views: 4362

Re: GLSL unsigned integers not supported in last version ?

very interesting informations, I just had a look at the wrapper and it's all clear now :awesome:
by logoliv
Wed Sep 19, 2018 4:15 pm
Forum: General
Topic: GLSL unsigned integers not supported in last version ?
Replies: 6
Views: 4362

Re: GLSL unsigned integers not supported in last version ?

You're right it works fine, I was in a hurry and surely made a mistake, thanks for your help :) By the way, something strange happened with Lôve version 0.10.1 : i've used love.graphics.getRendererInfo() to display the GLSL version, and it is 4.6.0 without the pragma directive (3.3.0 with it), inste...
by logoliv
Wed Sep 19, 2018 10:47 am
Forum: General
Topic: GLSL unsigned integers not supported in last version ?
Replies: 6
Views: 4362

Re: GLSL unsigned integers not supported in last version ?

thanks for your answer, but it does not work :(
by logoliv
Tue Sep 18, 2018 10:00 pm
Forum: General
Topic: GLSL unsigned integers not supported in last version ?
Replies: 6
Views: 4362

GLSL unsigned integers not supported in last version ?

Hi all, I've joined a file as example of my problem : when i run this app in Löve 0.10.1 everything runs fine, but not in Löve 11.1 : I only obtain a generic error message without explanation... As you can see, to enable uint support in my shader I have included these lines : #extension GL_EXT_gpu_s...
by logoliv
Fri Sep 07, 2018 9:51 pm
Forum: General
Topic: newCanvas function
Replies: 1
Views: 1919

newCanvas function

hi all, I try to port a Löve app from 0.10.2 to 11.1 version, I had : width, height = love.window.getMode() buffer = love.graphics.newCanvas(width, height, "rgba32f") but when I try to do this : buffer = love.graphics.newCanvas(width, height, { "2d"; "rgba32f"; true; 0;...
by logoliv
Mon Jun 18, 2018 10:47 am
Forum: Support and Development
Topic: access to fonts directory
Replies: 5
Views: 4724

Re: file system / path

Thanks for your answer. So the only possible paths are in subfolders relative to my application ? I don't plan to port it to Linux or MacOS, nor distribute it... just want to use it on my pc ! And i find stupid to include a 1Mb font file just to have a new font, where i only use 10kb for my applicat...
by logoliv
Sun Jun 17, 2018 10:15 pm
Forum: Support and Development
Topic: access to fonts directory
Replies: 5
Views: 4724

access to fonts directory

Hi, I'm just trying to create a new font without copying the file in my main.lua directory (using the Windows Fonts instead) but it doesn't work : font = love.graphics.newFont("C:/Windows/Fonts/segoeui.ttf", 16) love.graphics.setFont(font) I obtain a "file not found" error... Is ...
by logoliv
Tue Feb 21, 2017 12:12 pm
Forum: Support and Development
Topic: cubemap support ?
Replies: 7
Views: 4450

cubemap support ?

Hi all,

Will Löve 0.11 support cubemaps ? or perhaps does it already support them ?
When I write the function textureCube with samplerCube as uniform variable (or texture3D with sampler3D), I don't have an error... just a black background
by logoliv
Wed Jan 25, 2017 10:11 pm
Forum: Support and Development
Topic: OpenGL bug or canvas format limitation ?
Replies: 8
Views: 6920

Re: OpenGL bug or canvas format limitation ?

Hi Gijs, nice to see you here :ultrahappy: as the Shadertoy comments are somewhat limited... temp is just a placeholder to say to Löve to draw on buffer with love.graphics.setCanvas(buffer) which has 32 bit floating point format ("r32f"). When I draw to the screen with love.graphics.setCan...
by logoliv
Wed Jan 25, 2017 4:34 pm
Forum: Support and Development
Topic: OpenGL bug or canvas format limitation ?
Replies: 8
Views: 6920

Re: OpenGL bug or canvas format limitation ?

some help please ?