Search found 63 matches

by nfey
Wed Mar 04, 2015 1:26 pm
Forum: Games and Creations
Topic: Game without a title (yet)
Replies: 7
Views: 1499

Re: Game without a title (yet)

Looks great :). The screen shake does indeed seem over-used, I agree with Germanunkol's advice.

Are you looking at refining the gameplay further or are you just using this to get the basics in place?
by nfey
Wed Mar 04, 2015 11:19 am
Forum: Support and Development
Topic: Implementing player movement in a Finite State Machine
Replies: 10
Views: 3189

Re: Implementing player movement in a Finite State Machine

If I understand you correctly, a system like those should fire an "ACTION" based on which key was pressed, and update the player's state in its methods. Yup. Which brings me to my other point: Is there any inconvenience in having "key-press logic" both in love.update() and love.keypressed()? I don'...
by nfey
Wed Mar 04, 2015 11:08 am
Forum: General
Topic: Appreciation for Love2d forums
Replies: 6
Views: 1700

Re: Appreciation for Love2d forums

Does someone know the "why?" of this? It's not like moderation is the key and bad posts are deleted, you can say and write whatever you like, yet no one insults or give bad feedback to users posts, it's like the forum is full of nice people! I'll say that, from my vast forum-going experience ( :P )...
by nfey
Wed Mar 04, 2015 11:02 am
Forum: General
Topic: I want to make a topdown shooter thing?
Replies: 7
Views: 1760

Re: I want to make a topdown shooter thing?

I wouldn't quite say isometric, but something more like Nuclear Throne or maybe Hammerwatch. I admire the enthusiasm but you'll soon learn that, when looking for free stuff, you have to settle for what you get :P If you're looking for a certain art style you're most likely going to need to contact ...
by nfey
Wed Mar 04, 2015 10:56 am
Forum: General
Topic: UE4 is now free...
Replies: 7
Views: 1619

Re: UE4 is now free...

Apparently Valve's Source 2 is going to be free as well.
https://steamdb.info/blog/source2-announcement/

On the other hand, I don't have any actual information on what the running expenses are for a game studio, but I doubt the engine is the sore spot.
by nfey
Sun Mar 01, 2015 4:36 pm
Forum: Support and Development
Topic: Implementing player movement in a Finite State Machine
Replies: 10
Views: 3189

Re: Implementing player movement in a Finite State Machine

That's basically like my example (except I didn't encapsulate it away in another "machine" object, the player object is the FSM). Yes, it is, I just wanted to explain why it should look like that. Also, I know you put the FSM logic inside the player class just for convenience, for this example, but...
by nfey
Sun Mar 01, 2015 10:20 am
Forum: Support and Development
Topic: Implementing player movement in a Finite State Machine
Replies: 10
Views: 3189

Re: Implementing player movement in a Finite State Machine

Regarding this little snippet and others like it: if key == "a" then player.state = "WALKING_LEFT" The idea of using a FSM is to have all the conditional logic encapsulated inside the machine and invisible to the outside modules. The FSM will know how the different states work and what the transitio...
by nfey
Sun Feb 22, 2015 9:39 am
Forum: General
Topic: Image angle to mouse?
Replies: 2
Views: 855

Re: Image angle to mouse?

The fourth parameter of love.graphics.draw() is the orientation and needs to be given in radians. You are giving it one half of a coordinate on the screen, the Y part. Which is a distance measured in pixels. You're not giving it the correct value. https://www.love2d.org/wiki/love.graphics.draw You n...
by nfey
Mon Feb 16, 2015 2:50 pm
Forum: Support and Development
Topic: Enemies Overlapping
Replies: 3
Views: 1078

Re: Enemies Overlapping

Just a quick tip, try to contain your most used logic in it's own method. For example, increasing horizontal and vertical velocities should each have it's own method. It's easier to debug and trace problems back to a specific batch of code if it's only written once in a method instead of duplicated ...
by nfey
Mon Feb 16, 2015 1:59 pm
Forum: General
Topic: Bored...
Replies: 10
Views: 2283

Re: Bored...

* Only focus on the next thing, do not think of everything that has to be done or you will feel overwhelmed. Oh God, this is so frustrating for me. I'm doing the check list thing and the break down stuff into really small parts thing, but I've come at a point where every feature can be broken down ...