Search found 60 matches

by zell2002
Sun Aug 11, 2019 9:45 am
Forum: Support and Development
Topic: Making a rope feel like it has weight
Replies: 3
Views: 304

Re: Making a rope feel like it has weight

Would you recommend I continue using this "chain" approach or should I switch to using the RopeJoint with 2 nodes?

I did start with that originally, but wasn't sure of best way of doing "Player grabbing between 2 nodes" or the Rope passing physical objects and needing to "wrap" around them.
by zell2002
Sat Aug 10, 2019 3:30 pm
Forum: Support and Development
Topic: Making a rope feel like it has weight
Replies: 3
Views: 304

Making a rope feel like it has weight

I have built a rope with many bodies joined together as RopeJoints. It feels a little "floaty" at the moment not sure if I need to mess with the bodies Densities or the Angular Velocity (so they slow down faster?). When my Character grabs one of the bodies and starts swinging, the rope doesn't "feel...
by zell2002
Tue Jun 04, 2019 12:20 pm
Forum: Support and Development
Topic: ropeJoint not behaving how I expected.
Replies: 3
Views: 1457

Re: ropeJoint not behaving how I expected.

I've uploaded a video to help explain the odd behaviour im getting.
by zell2002
Sun Jun 02, 2019 3:41 pm
Forum: Support and Development
Topic: ropeJoint not behaving how I expected.
Replies: 3
Views: 1457

ropeJoint not behaving how I expected.

Edit* Added video example: https://vimeo.com/340194287 https://love2d.org/wiki/love.physics.newRopeJoint Creates a joint between two bodies. Its only function is enforcing a max distance between these bodies. I've created a rope by joining many little circle bodies together. Works quite well. I've g...
by zell2002
Sat Jun 09, 2018 4:14 pm
Forum: Support and Development
Topic: Box in water moves when Player moves
Replies: 4
Views: 610

Re: Box in water moves when Player moves

Ah, it seems I have to lower the Friction a bit too much - and my Player picks up too much speed now when walking across

I guess I could make it heavier than player and adjust my water buoyancy code relative to that
by zell2002
Sat Jun 09, 2018 4:01 pm
Forum: Support and Development
Topic: Box in water moves when Player moves
Replies: 4
Views: 610

Re: Box in water moves when Player moves

Hey ivan, cheers. I had tried changing the Mass/Density - but the Box would sink quite quickly. However mixing that with lowering Friction of the Box seems to have worked.

Thanks!
by zell2002
Sat Jun 09, 2018 3:32 pm
Forum: Support and Development
Topic: Box in water moves when Player moves
Replies: 4
Views: 610

Box in water moves when Player moves

I have a Player and Box that are both Dynamic bodies, and a "water volume" that is a Sensor I have written some water bobbing code (using applyForce()) so when the Player and Box land they bob up and down - and im quite happy with it. When my Player jumps on the Box, the Box sinks a bit before the b...
by zell2002
Sun Apr 22, 2018 1:08 pm
Forum: Support and Development
Topic: Misunderstanding example in docs on Mount and Fuse
Replies: 5
Views: 624

Misunderstanding example in docs on Mount and Fuse

https://love2d.org/wiki/love.filesystem.getSourceBaseDirectory Im following the example here to mount a folder in the same fold at my mygame.exe So to be clear: mygame/ > mygame.exe > myfolder/ > all dlls* In my code I do the following: local maindir = "myfolder" -- "mygame" -- tried both game root ...
by zell2002
Sun Feb 11, 2018 5:16 pm
Forum: Support and Development
Topic: Body:setAngularVelocity(0) isnt doing what I expected
Replies: 1
Views: 333

Body:setAngularVelocity(0) isnt doing what I expected

When using Body:setAngularVelocity(n) it starts my Body rotating.
I was expecting passing 0 would cause it to stop rotating ?
Has anyone else experienced this? or am I using this func wrong
by zell2002
Wed Jan 10, 2018 2:20 pm
Forum: General
Topic: Building a Level Editor in Visual Studio
Replies: 1
Views: 636

Building a Level Editor in Visual Studio

I've build level editors in my love2d projects. Handling the GUI has always been an annoying part. As someone who enjoys learning and doing lil projects, what would be the process in building a VS level editor? I mean so Im using Forms etc.. to structure my UI. Would I need to get the love build? Wh...