Search found 53 matches

by zell2002
Sun Apr 22, 2018 1:08 pm
Forum: Support and Development
Topic: Misunderstanding example in docs on Mount and Fuse
Replies: 5
Views: 126

Misunderstanding example in docs on Mount and Fuse

https://love2d.org/wiki/love.filesystem.getSourceBaseDirectory Im following the example here to mount a folder in the same fold at my mygame.exe So to be clear: mygame/ > mygame.exe > myfolder/ > all dlls* In my code I do the following: local maindir = "myfolder" -- "mygame" -- tried both game root ...
by zell2002
Sun Feb 11, 2018 5:16 pm
Forum: Support and Development
Topic: Body:setAngularVelocity(0) isnt doing what I expected
Replies: 1
Views: 106

Body:setAngularVelocity(0) isnt doing what I expected

When using Body:setAngularVelocity(n) it starts my Body rotating.
I was expecting passing 0 would cause it to stop rotating ?
Has anyone else experienced this? or am I using this func wrong
by zell2002
Wed Jan 10, 2018 2:20 pm
Forum: General
Topic: Building a Level Editor in Visual Studio
Replies: 1
Views: 340

Building a Level Editor in Visual Studio

I've build level editors in my love2d projects. Handling the GUI has always been an annoying part. As someone who enjoys learning and doing lil projects, what would be the process in building a VS level editor? I mean so Im using Forms etc.. to structure my UI. Would I need to get the love build? Wh...
by zell2002
Wed Sep 20, 2017 12:34 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 44950

Re: Löve "Light vs. Shadow" Engine v2

Just to clarify : http://i.imgur.com/OiPKMwK.png the bottom wall I dont think should light up maybe some would say this is too specific, but even in the "complex" demo if you place 2 shapes one behind the other and shine a light at them the one furthest away lights up as if the first shape doesnt e...
by zell2002
Mon Mar 27, 2017 1:54 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 21404

Re: LÖVE 0.10.2 released

No, I've always used sublime... As I said, 9.1 and 9.2 (and the other older versions I've used) have all worked running from sublime and attaching the console window, it's really odd how 10 doesnt :S
by zell2002
Sun Mar 26, 2017 2:44 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 21404

Re: LÖVE 0.10.2 released

yeah, ive always had used this in previous Love versions, just 10.2 doesnt spawn the console window if I run from sublime. It does spawn if I drag my game folder onto love.exe
by zell2002
Sun Mar 26, 2017 2:29 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 21404

Re: LÖVE 0.10.2 released

Ah ok, that doe sound familiar cheers, but this helps only to print to sublime's console
I'm still curious how do I get back the separate console window?
by zell2002
Sun Mar 26, 2017 12:47 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 21404

Re: LÖVE 0.10.2 released

Also it appears the sublime console is only printed to after Love.exe is closed
by zell2002
Sun Mar 26, 2017 12:34 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 112
Views: 46459

Re: Löve "Light vs. Shadow" Engine [0.4.3]

Yeah I saw this happen in the demo, I think it's part of the NormalMap it does, but if you load Complext, then left click - and add 2 blocks - with a bit of space between them like this : [ A ] [ B ] then move the light around them, you will find the light at top left, will light up both shapes A an...
by zell2002
Sat Mar 25, 2017 8:50 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 112
Views: 46459

Re: Löve "Light vs. Shadow" Engine [0.4.3]

Edit: it seems there is another version of this that works in 0.10 https://github.com/tanema/light_world.lua which one to pick? Just downloaded this, and came back to this thread to post questions (that I can see I've asked before) The objects dont appear to actually stop light - I must be missing ...