Search found 51 matches

by zell2002
Wed Jan 10, 2018 2:20 pm
Forum: General
Topic: Building a Level Editor in Visual Studio
Replies: 1
Views: 162

Building a Level Editor in Visual Studio

I've build level editors in my love2d projects. Handling the GUI has always been an annoying part. As someone who enjoys learning and doing lil projects, what would be the process in building a VS level editor? I mean so Im using Forms etc.. to structure my UI. Would I need to get the love build? Wh...
by zell2002
Wed Sep 20, 2017 12:34 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 42155

Re: Löve "Light vs. Shadow" Engine v2

Just to clarify : http://i.imgur.com/OiPKMwK.png the bottom wall I dont think should light up maybe some would say this is too specific, but even in the "complex" demo if you place 2 shapes one behind the other and shine a light at them the one furthest away lights up as if the first shape doesnt e...
by zell2002
Mon Mar 27, 2017 1:54 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 16376

Re: LÖVE 0.10.2 released

No, I've always used sublime... As I said, 9.1 and 9.2 (and the other older versions I've used) have all worked running from sublime and attaching the console window, it's really odd how 10 doesnt :S
by zell2002
Sun Mar 26, 2017 2:44 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 16376

Re: LÖVE 0.10.2 released

yeah, ive always had used this in previous Love versions, just 10.2 doesnt spawn the console window if I run from sublime. It does spawn if I drag my game folder onto love.exe
by zell2002
Sun Mar 26, 2017 2:29 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 16376

Re: LÖVE 0.10.2 released

Ah ok, that doe sound familiar cheers, but this helps only to print to sublime's console
I'm still curious how do I get back the separate console window?
by zell2002
Sun Mar 26, 2017 12:47 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 16376

Re: LÖVE 0.10.2 released

Also it appears the sublime console is only printed to after Love.exe is closed
by zell2002
Sun Mar 26, 2017 12:34 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 112
Views: 44478

Re: Löve "Light vs. Shadow" Engine [0.4.3]

Yeah I saw this happen in the demo, I think it's part of the NormalMap it does, but if you load Complext, then left click - and add 2 blocks - with a bit of space between them like this : [ A ] [ B ] then move the light around them, you will find the light at top left, will light up both shapes A an...
by zell2002
Sat Mar 25, 2017 8:50 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 112
Views: 44478

Re: Löve "Light vs. Shadow" Engine [0.4.3]

Edit: it seems there is another version of this that works in 0.10 https://github.com/tanema/light_world.lua which one to pick? Just downloaded this, and came back to this thread to post questions (that I can see I've asked before) The objects dont appear to actually stop light - I must be missing ...
by zell2002
Sat Mar 25, 2017 8:29 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 16376

Re: LÖVE 0.10.2 released

Hi :) Just upgraded (on windows 7). Running love2d from sublimetext2 doenst give me the console anymore. If i drag n drop folder onto love.exe or lovec.exe I get it. Setting lovec.exe in my sublime-build prints to sublime text's console window, but I personally dont like that. Is there a setting i'm...
by zell2002
Wed Mar 01, 2017 7:07 pm
Forum: Support and Development
Topic: Bug with world:raycast inside static object
Replies: 0
Views: 327

Bug with world:raycast inside static object

If i do a world:rayCast() that starts and ends inside an object it finds nothing.
Is this correct? If so, what would be the best work around?