Search found 50 matches

by zell2002
Wed Sep 20, 2017 12:34 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 40596

Re: Löve "Light vs. Shadow" Engine v2

Just to clarify : http://i.imgur.com/OiPKMwK.png the bottom wall I dont think should light up maybe some would say this is too specific, but even in the "complex" demo if you place 2 shapes one behind the other and shine a light at them the one furthest away lights up as if the first shape doesnt e...
by zell2002
Mon Mar 27, 2017 1:54 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 15154

Re: LÖVE 0.10.2 released

No, I've always used sublime... As I said, 9.1 and 9.2 (and the other older versions I've used) have all worked running from sublime and attaching the console window, it's really odd how 10 doesnt :S
by zell2002
Sun Mar 26, 2017 2:44 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 15154

Re: LÖVE 0.10.2 released

yeah, ive always had used this in previous Love versions, just 10.2 doesnt spawn the console window if I run from sublime. It does spawn if I drag my game folder onto love.exe
by zell2002
Sun Mar 26, 2017 2:29 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 15154

Re: LÖVE 0.10.2 released

Ah ok, that doe sound familiar cheers, but this helps only to print to sublime's console
I'm still curious how do I get back the separate console window?
by zell2002
Sun Mar 26, 2017 12:47 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 15154

Re: LÖVE 0.10.2 released

Also it appears the sublime console is only printed to after Love.exe is closed
by zell2002
Sun Mar 26, 2017 12:34 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 112
Views: 43327

Re: Löve "Light vs. Shadow" Engine [0.4.3]

Yeah I saw this happen in the demo, I think it's part of the NormalMap it does, but if you load Complext, then left click - and add 2 blocks - with a bit of space between them like this : [ A ] [ B ] then move the light around them, you will find the light at top left, will light up both shapes A an...
by zell2002
Sat Mar 25, 2017 8:50 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 112
Views: 43327

Re: Löve "Light vs. Shadow" Engine [0.4.3]

Edit: it seems there is another version of this that works in 0.10 https://github.com/tanema/light_world.lua which one to pick? Just downloaded this, and came back to this thread to post questions (that I can see I've asked before) The objects dont appear to actually stop light - I must be missing ...
by zell2002
Sat Mar 25, 2017 8:29 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 15154

Re: LÖVE 0.10.2 released

Hi :) Just upgraded (on windows 7). Running love2d from sublimetext2 doenst give me the console anymore. If i drag n drop folder onto love.exe or lovec.exe I get it. Setting lovec.exe in my sublime-build prints to sublime text's console window, but I personally dont like that. Is there a setting i'm...
by zell2002
Wed Mar 01, 2017 7:07 pm
Forum: Support and Development
Topic: Bug with world:raycast inside static object
Replies: 0
Views: 288

Bug with world:raycast inside static object

If i do a world:rayCast() that starts and ends inside an object it finds nothing.
Is this correct? If so, what would be the best work around?
by zell2002
Tue Aug 02, 2016 2:57 pm
Forum: Support and Development
Topic: Using love.draw
Replies: 18
Views: 1644

Re: Using love.draw

how come you dont have a table/object/class with variable names and handle the draw call from there? below example uses middleclass* global_objects = {} function Object:initialize() self.x = 0 self.y = 0 self.rot = 0 self.scalex = 1 self.scaley = 1 self.offsetx = 0 self.offsety = 0 self.img = love.g...