Search found 11 matches

by konacake
Thu Apr 30, 2015 3:45 am
Forum: Support and Development
Topic: Webview?
Replies: 6
Views: 4676

Re: Webview?

I think you mean "layout engine", I've never heard "webview" in my life but it sound like a buzzword. I've browsed though all the recent libraries and I haven't seen one, it sounds a little complicated to make.
by konacake
Wed Apr 29, 2015 5:25 pm
Forum: Support and Development
Topic: [Linux]Getting any background value from the computer?
Replies: 9
Views: 4022

Re: [Linux]Getting any background value from the computer?

I'm assuming he's asking for an environment variable, since getting a memory address would be the most useless thing in the world. For that you'd want to learn about os.execute and shell scripting (probably BASH).
by konacake
Tue Apr 28, 2015 1:28 am
Forum: Libraries and Tools
Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
Replies: 64
Views: 95610

Re: [library] gamera - A camera system for LÖVE - v1.0.1 is

wow, thanks davisdude! Sorry kikito, I thought it was your library doing that, I really don't know much about camera systems. If I could make a suggestion, maybe put a note about that in the readme on the github.
by konacake
Mon Apr 27, 2015 11:20 pm
Forum: Libraries and Tools
Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
Replies: 64
Views: 95610

Re: [library] gamera - A camera system for LÖVE - v1.0.1 is

Hi, I notice when I zoom in using setScale, everything's a little blurry. Is there any way to fix this? Maybe a few lines in the library I should alter? I didn't see an option in the readme for it and my knowledge for how Love cameras work is pretty minimal. Thanks! It's wonderful library by the way...
by konacake
Mon Apr 27, 2015 12:52 am
Forum: Libraries and Tools
Topic: [Library] anim8 - An animation library - v2.3.0 released
Replies: 84
Views: 120372

Re: [Library] anim8 - An animation library - v2.1.0 released

Ah, thank you kikito, I finally get it. Honestly I prefer to put in the coordinates in manually, rather than using your string shortcut, but it is a nice feature once you get used to it. Thanks again for the work you put in to all your wonderful libraries, you make the best ones.
by konacake
Sun Apr 26, 2015 7:36 pm
Forum: Libraries and Tools
Topic: [Library] anim8 - An animation library - v2.3.0 released
Replies: 84
Views: 120372

Re: [Library] anim8 - An animation library - v2.1.0 released

Hi, this is a really great library, it saved me a lot of headaches trying to figure out how to animate on my own. I was wondering, could I get a detailed explanation of frames argument for newAnimation? It confuses me greatly, I have no idea how it works or what logical order it follows, I've only b...
by konacake
Wed Apr 22, 2015 8:54 pm
Forum: General
Topic: Good RE-style camera design?
Replies: 0
Views: 1394

Good RE-style camera design?

Hi, I'm working on a game with an interesting camera design. It's a bit like Resident Evil where going off screen in one part of the map will send you into another one. I'm demoing it in these two screenshots , where going down far enough sends you to the "other side of the street" (really...
by konacake
Sat Mar 14, 2015 5:24 pm
Forum: General
Topic: New subforum for libraries?
Replies: 21
Views: 11832

Re: New subforum for libraries?

Something I've seen on other boards is a tagging feature, so you can say "[LIB] myLibrary" or "[PROJ] My Unfinished Game", and even have the board sort itself at the press of a button to only show one kind of tag. I'm not sure if I seen this feature on phpBB, I know I have on oth...
by konacake
Fri Mar 13, 2015 5:11 am
Forum: General
Topic: making load() work with an environment?
Replies: 4
Views: 3483

Re: making load() work with an environment?

Thank you slime. I've just tried that, but it doesn't seem to be helping. Love2D itself gives the error that setfenv wants a value instead of nil when I simply type a symbol name, when I type an expression like "var = 10" the terminal continues to say it expects an <EOF>, and I have no ide...
by konacake
Fri Mar 13, 2015 4:50 am
Forum: General
Topic: making load() work with an environment?
Replies: 4
Views: 3483

Re: making load() work with an environment?

The links work for me, but yeah attaching the .love file would be a better idea, I should have just done that. Hopefully it'll be attached to this post. The code is in the terminal.lua file. Also try rapidly right clicking it's mildly amusing.