Search found 13 matches

by MarkSill
Mon Apr 23, 2018 6:29 pm
Forum: Support and Development
Topic: How would I go about drawing simple 3D shapes in 11.0? [Solved!]
Replies: 4
Views: 4679

Re: How would I go about drawing simple 3D shapes in 11.0? [Solved!]

pgimeno wrote: Mon Apr 23, 2018 9:28 am There are two problems you may have run into; one is https://github.com/excessive/cpml/issues/33 and the other is viewtopic.php?p=219678#p219678
Yeah, I did run into that. The makeProper function reorders the matrix.
by MarkSill
Mon Apr 23, 2018 1:40 am
Forum: Support and Development
Topic: How would I go about drawing simple 3D shapes in 11.0? [Solved!]
Replies: 4
Views: 4679

Re: How would I go about drawing simple 3D shapes in 11.0?

After fiddling with my matrix function, I got it to work! I'm not sure what the issue was, but now I've got a 3D triangle. Also, turns out my calculations seem to have their Y coordinate flipped. Screenshot from 2018-04-22 18-37-54.png If you want to see how it works, you can visit the GitHub repo: ...
by MarkSill
Sun Apr 22, 2018 9:40 pm
Forum: Support and Development
Topic: How would I go about drawing simple 3D shapes in 11.0? [Solved!]
Replies: 4
Views: 4679

Re: How would I go about drawing simple 3D shapes in 11.0?

I've been working on trying to get it to work, and I've been making progress. I've been trying to adapt the love3d demos' code to work in my environment. Doing the calculations outside of the shader code seems to suggest that it should be drawing something, but it's not. Screenshot from 2018-04-22 1...
by MarkSill
Fri Apr 20, 2018 4:56 pm
Forum: Support and Development
Topic: How would I go about drawing simple 3D shapes in 11.0? [Solved!]
Replies: 4
Views: 4679

How would I go about drawing simple 3D shapes in 11.0? [Solved!]

11.0 adds a bunch of new features to be used from shaders for supporting depth buffers, but I don't have any clue how I'd actually use them. Are there any examples out there or something to get me started?
by MarkSill
Tue Mar 06, 2018 10:22 pm
Forum: Libraries and Tools
Topic: love-joycon - Switch controller support for LÖVE
Replies: 3
Views: 6632

Re: love-joycon - Switch controller support for LÖVE

Can you rewrite it so it works exactly like normal joystick API? So that, you know, joycons are automatically supported, without you having to explicitly write its own code for them? Imagine you had to write its own code for XBox controller, PS4 controller, all the third party controllers, etc. The...
by MarkSill
Tue Mar 06, 2018 4:59 am
Forum: Libraries and Tools
Topic: love-joycon - Switch controller support for LÖVE
Replies: 3
Views: 6632

love-joycon - Switch controller support for LÖVE

love-joycon love-joycon is a smallish library that adds Joy-Con and Pro Controller support. The library is fairly simple to use (unless you're supporting Windows, which you probably should be). Just joycon = require("joycon") and call the joycon.joystick* functions. If you support Windows...
by MarkSill
Sun Dec 14, 2014 4:59 am
Forum: Libraries and Tools
Topic: Locale - A simple localization system for LOVE
Replies: 1
Views: 3047

Locale - A simple localization system for LOVE

Hello everyone! While writing my game (that hasn't been released yet), I added in a localization system, and I thought I may as well post it here so that others can use it also. Usage is pretty easy: locale = require "locale" function love.load() locale.setLocalization("en_US") e...
by MarkSill
Fri Dec 05, 2014 3:47 pm
Forum: Games and Creations
Topic: Pacturn (Turn-Based Pacman)
Replies: 2
Views: 3272

Re: Pacturn (Turn-Based Pacman)

A word of an advice, but I would highly consider changing name pacman. NAMCO at from what I've seen in the internet, has a bit of a reputation of not really liking random people using their trade marked name on other projects. Yeah, I just wasn't really sure what to call it yet. But thanks for the ...
by MarkSill
Fri Dec 05, 2014 4:26 am
Forum: Games and Creations
Topic: Pacturn (Turn-Based Pacman)
Replies: 2
Views: 3272

Pacturn (Turn-Based Pacman)

Hello all, Pacturn is my first "completed" LÖVE game. The basic premise is that it's a turn-based Pacman game. The game is fairly simple: One player plays Pacman, and the other player(s) control the ghosts (Blinky, Speedy, Inky, and Clyde). Although there is no win condition (yet), Pacman ...
by MarkSill
Fri Nov 28, 2014 2:28 am
Forum: Support and Development
Topic: Why does this code not work?
Replies: 4
Views: 3892

Re: Why does this code not work?

Or, if you really, really, want to:

Code: Select all

function love.draw()
    function mainBackground()
        love.graphics.setBackgroundColor(50, 50, 75)
        love.graphics.rectangle('fill', 0, 520, 1280, 200)
    end
    mainBackground()
end