Search found 26 matches

by Rockford
Thu Sep 11, 2014 4:14 pm
Forum: Support and Development
Topic: Creating boundaries and collisions?
Replies: 4
Views: 3764

Re: Creating boundaries and collisions?

Zilarrezko you are awesome. I have been spending the last few weeks learning about tile collision and such
and keep hearing (well seeing) people on here talking about checking for collision BEFORE moving the player,
and I never understood it. Now I do thanks to your code and post!

Thanks
by Rockford
Thu Sep 11, 2014 3:39 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 730449

Re: Simple Tiled Implementation - STI v0.7.5

Ah, okay I see. I was looking at the map file that was exported from Tiled.

Thanks for the help!
by Rockford
Wed Sep 10, 2014 4:53 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 730449

Re: Simple Tiled Implementation - STI v0.7.5

Hi, How would I go about accessing the tile information in order to draw different colored squares for each tile, with STI? On my own simple map I used this: for i,v in ipairs(map) do if v.kind == 1 then love.graphics.setColor(0,255,0) love.graphics.rectangle("line", v.x, v.y, v.width, v.h...
by Rockford
Sat Jun 28, 2014 10:44 pm
Forum: Games and Creations
Topic: Metanet Hunter: REMIX (75% Off!)
Replies: 27
Views: 24613

Re: Metanet Hunter: REMIX (NOW IN BETA! WOO!)

I think you guys are doing something really great here. It has a retro style that feels retro. Most retro styled games just dont get the details right to feel like a truly retro game, they still feel like they should be played on a computer or phone. Art is only one aspect to make it look/feel retro...
by Rockford
Mon Jun 16, 2014 5:16 pm
Forum: General
Topic: Need Top-Down Running Example
Replies: 2
Views: 2262

Re: Need Top-Down Running Example

I cant think of any 100% top-down games, where a person is animated. Most are at some sort of angle. Anyway, here is Back to the Future for the NES: http://www.youtube.com/watch?v=Ed_qGl34kV0 And here are the sprites for it: http://www.spriters-resource.com/resources/sheets/11/11454.png They are at ...
by Rockford
Tue Jun 10, 2014 2:24 pm
Forum: General
Topic: LÖVE 0.9.X Tutorial Series!
Replies: 8
Views: 3655

Re: LÖVE 0.9.X Tutorial Series!

Awesome. Your first series helped me get a grasp of LÖVE, Lua, and what programming was all about!
by Rockford
Fri Jun 06, 2014 4:42 pm
Forum: Libraries and Tools
Topic: [library] cron.lua - time management for LÖVE - v2.0 is out!
Replies: 41
Views: 23619

Re: [library] cron.lua - time management for LÖVE - v2.0 is

Are you wanting to pass dt through so it can be used by the function that is being triggered by the cron?
by Rockford
Tue Jun 03, 2014 11:54 pm
Forum: Games and Creations
Topic: Rigel
Replies: 23
Views: 13668

Re: Rigel

Looks cool. The background/terrain graphics remind me of Earthworm Jim from the Sega Genesis :awesome:
by Rockford
Tue Jun 03, 2014 11:47 pm
Forum: Support and Development
Topic: If statement with 2 booleans?
Replies: 6
Views: 3674

Re: If statement with 2 booleans?

Thanks Daedalus for explaining that! I can see now where I was going wrong.

Never knew of that chart, but it will be every helpful.
by Rockford
Mon Jun 02, 2014 6:33 pm
Forum: Support and Development
Topic: If statement with 2 booleans?
Replies: 6
Views: 3674

Re: If statement with 2 booleans?

Thanks guys. The first two didnt work. That is actually what I tried before posting, and what had me frustrated. It would only stop the updating if both the booleans were true -- even if I put or inbetween them. The second one though, T-Bone, did work (with the and replaced with or of course). Any i...