Search found 22 matches

by nucular
Mon Jun 20, 2016 9:49 am
Forum: General
Topic: LÖVE documentation is now available on DevDocs!
Replies: 3
Views: 804

LÖVE documentation is now available on DevDocs!

Hi! Just wanted to let people know that my pull request for adding the LÖVE documentation to DevDocs was merged. It is now live at https://devdocs.io/love/ and will be upated semi-regularly by the project maintainer ( Thibaut ). DevDocs combines multiple API documentations in a fast, organized, and ...
by nucular
Sat Mar 21, 2015 6:57 pm
Forum: LÖVE-Android
Topic: LADS - Testing shim on desktop/mouse environments
Replies: 3
Views: 2169

Re: LADS - Testing shim on desktop/mouse environments

Update!
  • Changed hook method to modify love.event.poll (compatible with overriding love.x handlers on-the-go)
  • Added a kinda untested implementation of love.touchgestured
  • Always show the mouse cursor (disable love.mouse.setVisible) on the touchpoint interface
by nucular
Fri Mar 06, 2015 10:02 pm
Forum: LÖVE-Android
Topic: LADS - Testing shim on desktop/mouse environments
Replies: 3
Views: 2169

LADS - Testing shim on desktop/mouse environments

Hello everybody! This small library/tool started out as a simple touchscreen simulator for Android development on a desktop computer, simply because I cba to load the program to an AVD or my phone after every change. It kind of evolved into a rudimentary compatibility shim: The L ÖVE- A ndroid on D ...
by nucular
Sun Jan 04, 2015 2:54 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 52816

Re: Löve "Light vs. Shadow" Engine v2

I am pretty sure that is possible just play with ambient colors, just turn the ambient all the way to black. Sorry that I didn't say so explicitly, but my problem is that the wall behind the other one is still lit by the "flashlight" of my player: http://puu.sh/e3KEP/314cbdd023.PNG This picture was...
by nucular
Sat Jan 03, 2015 8:04 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 52816

Re: Löve "Light vs. Shadow" Engine v2

Is it possible to apply the light/shine map to the drawn objects, so that tiles hidden behind other tiles (casting a shadow on them) are actually hidden (but objects the light shines on aren't)? I am using the engine together with STI if that is relevant. To clarify, I marked the areas that I don't ...
by nucular
Sat Oct 04, 2014 7:27 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 117
Views: 64673

Re: Löve "Light vs. Shadow" Engine [0.4.3]

Is it possible to get the "light shine" drawn by drawShadow() and draw it on the screen in multiply mode (to allow the light rays to be blocked by the objects) without modifying the library? Actually I'm kinda confused by these functions... mind to elaborate a bit in the documentation?
by nucular
Wed Aug 27, 2014 9:13 pm
Forum: Libraries and Tools
Topic: sfxr.lua - Generate sounds dynamically at runtime
Replies: 30
Views: 9311

Re: sfxr.lua - Generate sounds dynamically at runtime

These crashes should hopefully be fixed now. I also added a simple file picker.
by nucular
Wed Aug 27, 2014 10:56 am
Forum: Libraries and Tools
Topic: sfxr.lua - Generate sounds dynamically at runtime
Replies: 30
Views: 9311

Re: sfxr.lua - Generate sounds dynamically at runtime

Just crashed trying to save lua. That's weird because it works fine for me under Windows 7. Did you doubleclick the .love file or used the command line? Do you want sfxr.lua to be a 1:1 clone of sfxr, or are you open to pull requests for new features that the original doesn't have? E.g. triangle wa...
by nucular
Tue Aug 26, 2014 3:13 pm
Forum: Libraries and Tools
Topic: sfxr.lua - Generate sounds dynamically at runtime
Replies: 30
Views: 9311

Re: Pure Lua port of the sfxr sound generator

Big update and bump! Thanks to the awesome contributions of jorio (and josefnpat ), many of my stupid mistakes were fixed! sfxr.lua now sounds just like the original and can even load the binary parameter files of it! Also, the crash and all other issues were closed! EDIT: Oh, and it's much faster n...
by nucular
Mon Aug 04, 2014 3:03 pm
Forum: Libraries and Tools
Topic: sfxr.lua - Generate sounds dynamically at runtime
Replies: 30
Views: 9311

Re: Pure Lua port of the sfxr sound generator

Thank you. Yeah, it's not really production-ready but hopefully I'll find the time to improve it steadily.

Btw, I added simple saving/loading functionality and increased the size of the GUI lately.