Search found 49 matches

by Foxcraft
Sat Jan 20, 2018 4:48 am
Forum: Support and Development
Topic: Help getting started with touch and mobile
Replies: 2
Views: 3055

Re: Help getting started with touch and mobile

Awesome, thanks! I'll definitely check that out!
by Foxcraft
Thu Jan 18, 2018 5:34 am
Forum: Support and Development
Topic: Help getting started with touch and mobile
Replies: 2
Views: 3055

Help getting started with touch and mobile

I liked turning to Löve in the past because it was really easy for me to put something together and get going. I was bouncing around a mobile game idea in my head and thought Löve might be good to make use of again. I thought this thread I found was a good start on figuring out swipes , and I imagin...
by Foxcraft
Sat Mar 14, 2015 1:39 am
Forum: Ports
Topic: Punchdrunk - Another Love-to-Web tool.
Replies: 22
Views: 25023

Re: Punchdrunk - Another Love-to-Web tool.

Definitely interested in this project. I've been thinking about picking up a Firefox OS phone, and it'd be awesome to make games with LÖVE for it.
by Foxcraft
Fri Mar 13, 2015 11:29 pm
Forum: General
Topic: New subforum for libraries?
Replies: 21
Views: 11833

Re: New subforum for libraries?

Just bringing this thread back to the front.

I think at least some minimal effort to better organize the section would be good. The option to not go through every bit of it (6 months, 10 pages, whatever) is a decent one, and I'd rather see that than nothing done.
by Foxcraft
Thu Mar 12, 2015 5:03 am
Forum: General
Topic: Free Library Names Megathread!
Replies: 34
Views: 16885

Re: Free Library Names Megathread!

Candy, especially chocolate, would be some good stuff. Lollipop, gumdrop, cocoa, gummy worms, all that. Different flavors of pie would work too. And cookies. Carnation, chandelier, bouquet, dress, tuxedo, ball gown, monkey suit, bow tie, dancing shoes, swing set, merry-go-round, chivalry, limousine,...
by Foxcraft
Fri Feb 06, 2015 4:17 am
Forum: General
Topic: Book Club
Replies: 9
Views: 4539

Re: Question about a book and löve2d book club?

Hello nice, Today I was Checking around for books that could help me out with my game dev experience and I found this book: http://www.amazon.com/L%C3%96VE-Programming-Community-Experience-Distilled-ebook/dp/B00FF8OJYK Does anyone have experience with this book? I have that book. I really liked that...
by Foxcraft
Fri Feb 06, 2015 4:04 am
Forum: General
Topic: Has anyone tried out Godot game engine?
Replies: 6
Views: 8095

Re: Has anyone tried out Godot game engine?

Hello Muris, I've poked at it some prior to its 1.0 release. It was interesting, and I definitely liked that it seemed far less resource intensive than Unity3D, on top of it being able to run on Linux. It's definitely something I'm trying to keep my eye on. A little more polish, a little more docume...
by Foxcraft
Wed Feb 04, 2015 6:44 pm
Forum: General
Topic: Love2D game won't run on computer
Replies: 6
Views: 4384

Re: Love2D game won't run on computer

Hey FlashFire, I made a .love out of the source and ran it on my Linux machine, and that seemed to run OK. I would try the 32-bit version on any Windows machine if you can and see how that goes, but it probably has to do with the one machine itself. Maybe it's not powerful enough hardware, lacking s...
by Foxcraft
Wed Feb 04, 2015 5:55 pm
Forum: Support and Development
Topic: Load levels in a platformer
Replies: 2
Views: 2894

Re: Load levels in a platformer

Hello Gurkani, Yes, love.load only does it the one time. It's like your pre-game running stage, not too different than how you have to gather your ingredients together first before actually starting to follow a recipe. Then the game loop kicks in. This goes through events (like love.keypressed, love...
by Foxcraft
Wed Feb 04, 2015 5:04 pm
Forum: General
Topic: How to make the player and enemy collide like they're solid?
Replies: 4
Views: 3594

Re: How to make the player and enemy collide like they're so

Hey redsled, You probably could use bump.lua's bounce collision resolution to help, or setup something like that. That's for things bouncing off of another thing. If you look at the link for bump.lua on Github, that page right there is a pretty decent walkthrough on how everything works. And the dem...