Search found 68 matches

by georgeprosser
Wed Sep 27, 2017 4:34 pm
Forum: Libraries and Tools
Topic: [lib] CTRL - input handling
Replies: 12
Views: 17980

Re: [lib] CTRL - input handling

getValue, isUp and isDown (equivalen to love's functions) exist, if that's what you're asking. I mean in addition to what love provides, so wasPressed(k) would return true if isDown(k) is true in this frame and was false last frame. I just usually find it a hassle to do event handling or button pre...
by georgeprosser
Wed Sep 27, 2017 1:20 pm
Forum: Libraries and Tools
Topic: [lib] CTRL - input handling
Replies: 12
Views: 17980

Re: [lib] CTRL - input handling

This looks really neat!

Would you consider adding a way to respond to key press/release events through function calls, rather than through callbacks? eg. ctrl:wasPressed()
by georgeprosser
Sat Jan 07, 2017 12:15 am
Forum: Libraries and Tools
Topic: [library] shine - post processing effects for everyone
Replies: 26
Views: 22086

Re: [library] shine - post processing effects for everyone

Only just found this library, so thanks for keeping it up to date. Breeze to use so far.

Only issue I've had is that window resizing can mess up some shaders. My solution was to reinitialize everything in love.resize(), which is not ideal.
by georgeprosser
Sat Dec 31, 2016 11:56 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1488465

Re: What's everyone working on? (tigsource inspired)

Are there more gifs where these came from?
Interactive tutorial:
Image

Buying an upgrade:
Image

New high score
Image
by georgeprosser
Sun Dec 18, 2016 4:48 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1488465

Re: What's everyone working on? (tigsource inspired)

I'm working on drill_bit, a lo-fi asteroid mining arcade game.

Image

Image
by georgeprosser
Sat Sep 17, 2016 8:25 pm
Forum: Support and Development
Topic: Modifying sound
Replies: 6
Views: 4351

Re: Modifying sound

If you just need an altered sound and don't have to do it in real time with love you could just download Audacity to modify the sounds externally and maybe make a wrapper module to specify the speed/pitch to play out of preset files. I did exactly this for a recent music game . Would it be possible...
by georgeprosser
Sat Sep 17, 2016 4:40 pm
Forum: Support and Development
Topic: Modifying sound
Replies: 6
Views: 4351

Modifying sound

Is it possible to change the pitch of a sound without changing its speed?

Is it possible to change the speed of a sound without changing its pitch?
by georgeprosser
Wed Sep 07, 2016 11:21 am
Forum: Games and Creations
Topic: Babel - a cross between Tetris and Scrabble
Replies: 9
Views: 8016

Re: Babel - a cross between Tetris and Scrabble

For some reason two-letter words don't work though. I ruled out 2-letter words because they are too 'guessable' ie. you can just try a whole bunch of combinations very quickly and find words without knowing what they mean. It's very hard to lose the game when UT, XU, EN, BO are words. I think I pro...
by georgeprosser
Fri Sep 02, 2016 7:40 pm
Forum: Games and Creations
Topic: Babel - a cross between Tetris and Scrabble
Replies: 9
Views: 8016

Re: Babel - a cross between Tetris and Scrabble

This is really cool! This is probably off-topic, but where did you get the dictionary file from? Think it was the pocket dictionary from this page http://www.puzzlers.org/dokuwiki/doku.php?id=solving:wordlists:about:start Because I was lazy I implemented the dictionary using an actual lua ...