Search found 44 matches

by dan369
Sat May 04, 2019 1:38 pm
Forum: Libraries and Tools
Topic: Slab - An Immediate Mode GUI Library In Lua
Replies: 41
Views: 27057

Re: Slab - An Immediate Mode GUI Library In Lua

Looks pretty cool.
Slight bug, the windows should have a minimum height/width. Seems i could set them via the resizable window to be negative (see attached).
by dan369
Tue Mar 19, 2019 5:29 pm
Forum: Libraries and Tools
Topic: love-release - in Lua ! - makes LÖVE game release easier
Replies: 148
Views: 92891

Re: love-release - in Lua ! - makes LÖVE game release easier

Tried to install the latest version on windows, all works well until i call love-release which says;

"entry point zip_unchange_all could not be located in dynamic link library C:\luarocks-3.0.4\win32\lua5.1\lib\lua\5.1\misterda\zip.dll" :(
by dan369
Sun May 13, 2018 9:42 pm
Forum: Libraries and Tools
Topic: love-release - in Lua ! - makes LÖVE game release easier
Replies: 148
Views: 92891

Re: love-release - in Lua ! - makes LÖVE game release easier

Has anyone been able to get the latest version working on windows?
by dan369
Tue May 08, 2018 8:07 pm
Forum: Libraries and Tools
Topic: love-release - in Lua ! - makes LÖVE game release easier
Replies: 148
Views: 92891

Re: love-release - in Lua ! - makes LÖVE game release easier

premek wrote:
Tue May 08, 2018 5:29 pm
dan369 wrote:
Tue May 08, 2018 5:11 pm
I have this issue on windows.
maybe we have old libzip version? It works locally on my debian linux with libzip 1.1.2-1.1+b1
I'm using libzip 1.5.1. It compiles fine, but when i run it i get that error.
by dan369
Tue May 08, 2018 5:11 pm
Forum: Libraries and Tools
Topic: love-release - in Lua ! - makes LÖVE game release easier
Replies: 148
Views: 92891

Re: love-release - in Lua ! - makes LÖVE game release easier

hi, is anyone running this on Travis CI? It runs fine locally but I cannot install and run it properly on travis. There is an older luarocks version there (not sure if thats important) and this is the best I managed to do love-release -t mygame target/ src/ sh: 1: love: not found /usr/bin/lua: ...e...
by dan369
Tue Apr 03, 2018 6:24 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 31753

Re: LÖVE 11.0 released!

When calling

Code: Select all

bg_blue = {0.42, 0.75, 0.89};

---in love.draw;
love.graphics.clear(bg_blue);

The game screen clears to black. Entering the values in directly works fine?
by dan369
Mon Nov 20, 2017 9:35 pm
Forum: Support and Development
Topic: Mac HighDPI
Replies: 1
Views: 808

Mac HighDPI

Hi, Trying to figure out multiple resolutions and have it working fine on my local windows machine however on my friend'sretina macbook pro, love.window.getFullscreenModes() does not return his native resolution but an increase width / height; I use the following code in my love.load function high_d...
by dan369
Tue Sep 12, 2017 8:10 pm
Forum: Support and Development
Topic: Center STI Isometric Map when scaling
Replies: 1
Views: 607

Center STI Isometric Map when scaling

Hi, Currently trying to keep my STI isometric map centered when increase the scale factor but can't quite get the math to check out. Below is what i am doing to set my camera position (tx / ty); -- Calculated each time the scale changes tx = ((windowWidth - (map.width * map.tilewidth * scale)) / 2);...
by dan369
Wed Aug 16, 2017 10:04 pm
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 167
Views: 92366

Re: ImGui LÖVE module

Does anyone know how to capture the button press against the 'X' (i.e. to close the window)? I've been looking into the docs and see that p_open is the second parameter in imgui.Begin() but it when i click it in my code it doesn't seem to have any effect/change the boolean value. This is in the one...
by dan369
Mon Aug 14, 2017 6:19 pm
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 167
Views: 92366

Re: ImGui LÖVE module

Does anyone know how to capture the button press against the 'X' (i.e. to close the window)? I've been looking into the docs and see that p_open is the second parameter in imgui.Begin() but it when i click it in my code it doesn't seem to have any effect/change the boolean value.