Search found 35 matches

by foo0
Tue Jul 28, 2015 9:54 pm
Forum: General
Topic: [Solved] Too Many DLLS
Replies: 12
Views: 2131

Re: Too Many DLLS

Ah yes, I've listed the libraries with the latest repo version in mind, where DevIL is already ditched. I agree that some libraries are better not linked statically, especially the ones that are closely tied to hardware/OS. I remember some presentation where SDL developer strongly advised against st...
by foo0
Tue Jul 28, 2015 7:05 pm
Forum: General
Topic: [Solved] Too Many DLLS
Replies: 12
Views: 2131

Re: Too Many DLLS

Everything except OpenAL Soft and libmpg123 can be combined with almost no restrictions (license text must be included somewhere). libmpg123 is optional, you don't need it if you don't use mp3 files. Therefore, you can go down to one exe and one dll total, if that's aesthetically better for you.
by foo0
Sun Apr 12, 2015 9:03 pm
Forum: Libraries and Tools
Topic: 3D Proof of Concept
Replies: 10
Views: 3873

Re: 3D Proof of Concept

foo0 wrote:I would love love.graphics.newMesh3D() function that would allow passing xyz coordinates to the shader without hacks :)
Yes! :awesome:
by foo0
Thu Dec 04, 2014 6:47 pm
Forum: Libraries and Tools
Topic: 3D Proof of Concept
Replies: 10
Views: 3873

Re: 3D Proof of Concept

I would love love.graphics.newMesh3D() function that would allow passing xyz coordinates to the shader without hacks :)
by foo0
Mon Sep 15, 2014 5:14 am
Forum: General
Topic: 3D Questions
Replies: 2
Views: 1067

Re: 3D Questions

If you want for the object to follow bbox's transforms (move, scale, rotate), you have to apply the same transforms to the object. If you e.g. want the object to be still, and only follow bbox's position, don't apply scale and rotate to the object.
by foo0
Sat May 24, 2014 7:32 pm
Forum: General
Topic: Pixel perfect positioning
Replies: 5
Views: 1161

Re: Pixel perfect positioning

@DaedalusYoung: I did that, and it doesn't make a difference, the result is identical pixel-wise. // If I change love.graphics.polygon mode from "fill" to "line", the points are drawn on the triangle, so we have some consistency here. Filled triangle in the other hand is drawn in a wrong size - it h...
by foo0
Sat May 24, 2014 6:12 pm
Forum: General
Topic: Pixel perfect positioning
Replies: 5
Views: 1161

Re: Pixel perfect positioning

Yeah, my bad. If someone could move the topic to proper section I would appreciate.
by foo0
Sat May 24, 2014 4:44 pm
Forum: Libraries and Tools
Topic: weather effects
Replies: 33
Views: 4495

Re: weather effects

nuno wrote:warning: no shaders were used in the making of this game :P
Achievement unlocked ;)

To the topic, very nice raining impression.
by foo0
Sat May 24, 2014 3:26 pm
Forum: General
Topic: Pixel perfect positioning
Replies: 5
Views: 1161

Pixel perfect positioning

When I draw three points, and triangle from those three points, the points don't overlap with triangle corners. When checked the points position in GIMP, they are exactly where they supposed to be, but triangle from the same points has one pixel missing in width and height. Attached screen shot of t...
by foo0
Sat May 24, 2014 2:45 pm
Forum: Support and Development
Topic: Love.exe close itself after opened
Replies: 17
Views: 3501

Re: Love.exe close itself after opened

Download vanilla LOVE version from the main page and try to run it, to be sure that it's not a problem with your particular version. E.g. this: bitbucket.org/rude/love/downloads/love-0.9.1-win64.zip