Search found 11 matches

by hyouko
Sat Sep 06, 2014 12:47 am
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 185706

Re: Love2D WebPlayer (WebGL)

I think ghoulsblade put this webplayer on hold. Because most basic features of love are working. Read the Readme to know what works and what not. https://github.com/ghoulsblade/love-webplayer @SalteMishel What you get: error during shader int:ReferenceError:gShaderCode_Fragment is not defined It me...
by hyouko
Fri Aug 29, 2014 12:58 am
Forum: Games and Creations
Topic: [LD 30] Drift
Replies: 2
Views: 3171

Re: [LD 30] Drift

Thanks for giving it a go! I plugged in a quick fix for the issue you mentioned as part of my initial post-compo release here: https://github.com/hyouko/ld30/releases/tag/1.0.2 I also made some tweaks to the font display (hopefully it's a bit more readable now) and made the mines a tad less insta-de...
by hyouko
Mon Aug 25, 2014 12:55 pm
Forum: Games and Creations
Topic: [LD 30] Drift
Replies: 2
Views: 3171

[LD 30] Drift

https://love2d.org/imgmirrur/WTwnmjZ.png Adrift on the ocean, find your friends or you will surely perish. --- It's my first time competing in the compo (ran in the game jam in prior Dares ). Couldn't have done it without LÖVE, as ever. Let me know what you think, and if you encounter physics bug-o...
by hyouko
Tue May 20, 2014 10:39 pm
Forum: Games and Creations
Topic: LD#29 contributors! Were you pleased with your final rating?
Replies: 7
Views: 4610

Re: LD#29 contributors! Were you pleased with your final rat

Here's mine: One Cold Night: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=31859 Post-jam .LOVE file: https://mega.co.nz/#!1Z9HSD4Y!P5GQkLun9bPjribaMepWo-bnmIlRowKCAod-EwCv3SM (I think this is based on about 53 ratings) #29 Theme(Jam) 3.98 Number 29 in LD29 - pretty happy with...
by hyouko
Tue May 20, 2014 3:05 am
Forum: Support and Development
Topic: Z-buffer in Love2D?
Replies: 5
Views: 4654

Re: Z-buffer in Love2D?

Wikipedia has a fairly good explanation of z-buffering here: http://en.wikipedia.org/wiki/Z-buffering . The TL;DR version: as you render to the screen, in addition to R/G/B, each pixel gets assigned a depth value for how far away from the camera that pixel is. This way, you can tell when something y...
by hyouko
Thu May 15, 2014 11:00 pm
Forum: Support and Development
Topic: Z-buffer in Love2D?
Replies: 5
Views: 4654

Re: Z-buffer in Love2D?

I'm definitely an edge case here - my game isn't actually 2D, and (at least for now) I'm only rendering solid objects (no alpha transparency).
by hyouko
Wed May 14, 2014 11:59 pm
Forum: Support and Development
Topic: Z-buffer in Love2D?
Replies: 5
Views: 4654

Z-buffer in Love2D?

I've been working on extending my Ludum Dare entry to support some more complex objects, and I'm bumping up against the limits of what I can do with my z-ordering algorithm. Right now, aforementioned algorithm is a simple mergesort that operates on a single z-coordinate per object. This works fine f...
by hyouko
Sun May 11, 2014 12:02 am
Forum: Games and Creations
Topic: [LD29] One Cold Night
Replies: 6
Views: 4336

Re: [LD29] One Cold Night

I'm going to keep working on it, at least until I add in some of the mechanics I'd planned but didn't have time for during the jam. Might just ping you about graphics in the future if you're up for it. I spent some time this afternoon trying to add in proper trees: https://love2d.org/imgmirrur/Er2SU...
by hyouko
Sat May 10, 2014 5:27 pm
Forum: Games and Creations
Topic: [LD29] One Cold Night
Replies: 6
Views: 4336

Re: [LD29] One Cold Night

Great work. I spend some time playing this game and I like it a lot. I found a little issue while searching for things. I discovered that stuff can spawn outside of the walkable area. https://love2d.org/imgmirrur/c3HA0Pe.png Apart from that I think some good graphics could be added for everything i...
by hyouko
Thu May 08, 2014 12:22 am
Forum: Games and Creations
Topic: [LD29] Burrow Down
Replies: 10
Views: 9709

Re: [LD29] Burrow Down

Very fun and well-made! Could use a fullscreen or zoomed-in mode, though - I kept on clicking outside of the window and losing focus, which led to at least one untimely death.