Search found 52 matches

by AlexYeCu
Wed Oct 21, 2020 8:39 pm
Forum: Games and Creations
Topic: Old-school party rpg
Replies: 5
Views: 5969

Re: Old-school party rpg


by AlexYeCu
Fri Oct 16, 2020 5:12 am
Forum: Games and Creations
Topic: Old-school party rpg
Replies: 5
Views: 5969

Re: Old-school party rpg

by AlexYeCu
Tue Oct 06, 2020 7:56 pm
Forum: General
Topic: Does anyone have any ideas for a game that will take a solid 8 to 12 months?
Replies: 3
Views: 2632

Re: Does anyone have any ideas for a game that will take a solid 8 to 12 months?

A solid 8 to 12 months of fulltime, or weekends and evenings?
by AlexYeCu
Tue Oct 06, 2020 6:17 pm
Forum: Games and Creations
Topic: Old-school party rpg
Replies: 5
Views: 5969

Re: Old-school party rpg

Some working videos and screenshots. UbTz4A8q6QQ d8kDM33Au4A pIGaInAm5Mg https://i.ibb.co/jW9yG7N/2020-10-03-175151-1920x1080-scrot.png https://i.ibb.co/YRV8n7H/2020-10-03-174850-1920x1080-scrot.png https://i.ibb.co/VwqLfWq/2020-10-03-174844-1920x1080-scrot.png https://i.ibb.co/6mCzJdh/2020-10-03-21...
by AlexYeCu
Thu Jul 23, 2020 10:53 am
Forum: Support and Development
Topic: Performance and quantity of classes
Replies: 4
Views: 1870

Re: Performance and quantity of classes

>Can you share example code

Well, 1.5 Mb of my code, 3 Mb of third party libs, 125 Mb total.
Can build a light weight demo with the same code structure, but not sure if it'll get the same performance issue. I should think how to do it in better way…
by AlexYeCu
Thu Jul 23, 2020 7:02 am
Forum: Support and Development
Topic: Performance and quantity of classes
Replies: 4
Views: 1870

Re: Performance and quantity of classes

One class and 4 classes inherited from it: 25 fps. One big class, sum of all 5 — 60 with vsync.
by AlexYeCu
Wed Jul 22, 2020 8:42 pm
Forum: Support and Development
Topic: Performance and quantity of classes
Replies: 4
Views: 1870

Performance and quantity of classes

Strange situation. Writing a game using love2d and 3dreamengine. 90+ fps. Adding a simple class (no drawing, no update inside, inheritanced from other simple class) — 25 fps… Removing any string like cClass = require class gives higher fps again. Looks like there is some limit. The only suspicious t...
by AlexYeCu
Wed Jul 15, 2020 2:14 pm
Forum: Games and Creations
Topic: Old-school party rpg
Replies: 5
Views: 5969

Re: Old-school party rpg

>You worked alone on this?!

Code and game mechanics — yes. And almost all 2d placeholders made by me too. Some sounds.
There is a 3d-modeller in the team too.
Music and other sounds was taken from old projects which was not completed.
by AlexYeCu
Tue Jul 14, 2020 3:31 pm
Forum: Games and Creations
Topic: Old-school party rpg
Replies: 5
Views: 5969

Old-school party rpg

m-VTd5Tha3o love2d + 3dreamengine + loveframes + love-loader + cron + maf + some partly remade free code from other libs. Well, looking for 2d artist, crazy fan of old-school rpgs who is ready to spent a lot of time for a hobby (but I hope not only hobby in future) project. If you know one — contac...
by AlexYeCu
Sat Jul 11, 2020 6:46 pm
Forum: Support and Development
Topic: Sound Pool (manager)
Replies: 5
Views: 947

Re: Sound Pool (manager)

zorg, you've described how the SoundPool should work. I know this, but I do not want to do it myself if someone did it before.

>alternatively there are a few libs

What libs? I've found noone.