Search found 91 matches

by megalukes
Tue Apr 30, 2019 4:54 pm
Forum: Support and Development
Topic: Particle Editor for Love 11.2
Replies: 3
Views: 718

Re: Particle Editor for Love 11.2

Thank you very much for that!
by megalukes
Mon Apr 29, 2019 7:08 pm
Forum: Support and Development
Topic: Particle Editor for Love 11.2
Replies: 3
Views: 718

Particle Editor for Love 11.2

I used to use this particle editor a long time ago but for now it is not working anymore since Love 11.2 update :death:

Would you guys have a more updated version of it or another particle editor that works with this new version of Love? I would really appreciate that! Thank you.
by megalukes
Sun Apr 21, 2019 12:10 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1702
Views: 489848

Re: What's everyone working on? (tigsource inspired)

I haven't posted anything for a while, but I found this thing worth posting. I'm helping a friend with a small project and that's how it's going so far. https://i.imgur.com/YKpKl8a.gifv
by megalukes
Thu Dec 06, 2018 12:16 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 117
Views: 67952

Re: Löve "Light vs. Shadow" Engine [0.4.3]

Any chance of updating this? I was using its postshaders in my project, but they don't work anymore in this new Love version. :cry:
by megalukes
Wed Nov 14, 2018 2:42 pm
Forum: Support and Development
Topic: Love2D in 3D?
Replies: 1
Views: 636

Love2D in 3D?

Hey guys. I've been out for a while and lately I've been thinking about making some experiments with 3D graphics and Love2D. I remember there was a 3D extension for LÖVE 0.10, but in its github says it's now obsolete. Are there any new libraries that deal with 3D nowadays?
by megalukes
Tue Apr 17, 2018 9:16 pm
Forum: Support and Development
Topic: Dealing with new 0-1 color range
Replies: 13
Views: 2466

Re: Dealing with new 0-1 color range

Pebsie wrote:
Tue Apr 17, 2018 9:24 am
So there's no chance that it's going to get reverted back to 0 to 255? :'(
We can only hope.
by megalukes
Sat Apr 14, 2018 10:08 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 31713

Re: LÖVE 11.0 released!

Amazing version, guys. Been updating my projects for a while now.

Anyway, I just found the setColor function change really annoying and unnecessary. 0 to 255 is much more commom in most image editors than 0 to 1. I know I can work around that with some math, but damn, really annoying indeed.
by megalukes
Wed Sep 20, 2017 7:13 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1702
Views: 489848

Re: What's everyone working on? (tigsource inspired)

I've been coding a Mega Man fangame for a while. I'm happy I finally made sloped tiles work.
mm.gif
mm.gif (738.91 KiB) Viewed 2849 times
by megalukes
Fri Jun 23, 2017 11:39 pm
Forum: Support and Development
Topic: Shader for glowing polygons
Replies: 1
Views: 970

Shader for glowing polygons

Hi there. I was wondering if there's a shader for glowing polygons in Love. I'm programming a small geometry game in which I use love functions to draw complex polygons. Even though it's a simple game, I wish I could use a glow effect to make them look cooler. For instance: I want to draw two rectan...
by megalukes
Sun Mar 05, 2017 4:23 am
Forum: Support and Development
Topic: Different fps on different machines
Replies: 5
Views: 1977

Re: Different fps on different machines

Could you share your love.run code? I'd like to have a look, if that's ok. Thanks for the answers, guys.