Search found 51 matches

by Relazy
Mon Jan 23, 2017 4:44 am
Forum: Support and Development
Topic: checkerboard. rectangle vs shader
Replies: 6
Views: 2222

Re: checkerboard. rectangle vs shader

Also you could use an [wiki]Image[/wiki] or a [wiki]Canvas[/wiki], and a [wiki]Quad[/wiki], if you make the quad bigger than the image then you can use the "repeat" [wiki]WrapMode[/wiki] in [wiki](Image):setWrap[/wiki]/[wiki]Canvas:setWrap[/wiki], to move it around just make the quad bigger than th...
by Relazy
Mon Jan 23, 2017 1:01 am
Forum: Support and Development
Topic: checkerboard. rectangle vs shader
Replies: 6
Views: 2222

Re: checkerboard. rectangle vs shader

Judging from the way the shader works (performing a function per pixel.) the shader would immediately seem to be the most expensive since we are performing a function per pixel involving a range calculation. Yes, except all of that runs parallel, since you have a GPU designed to do just this, crunc...
by Relazy
Sun Jan 22, 2017 9:36 am
Forum: Support and Development
Topic: checkerboard. rectangle vs shader
Replies: 6
Views: 2222

checkerboard. rectangle vs shader

Long story short: What is more efficient when rendering a checkerboard is it a shader or a love.graphics.rectangle + love.graphics.setColor? (assuming its animated.) Long story: Judging from the way the shader works (performing a function per pixel.) the shader would immediately seem to be the most...
by Relazy
Wed Dec 23, 2015 7:01 pm
Forum: Games and Creations
Topic: [Alpha] Lucidity
Replies: 10
Views: 3707

Re: [Alpha] Lucidity

Forgot that xcopy ignores empty folders T_T

Sorry about the volume of crashes, I should have tested it after I fixed a few of the newest bugs.
by Relazy
Wed Dec 23, 2015 6:41 am
Forum: Games and Creations
Topic: [Alpha] Lucidity
Replies: 10
Views: 3707

Re: [Alpha] Lucidity

Then clicked the pack of cards, then the tab marked 2, and the game crashed. I just managed to replicate this. See if the attached version has it fixed. Sorry for my dumbness. That made a huge difference! It got me hooked trying to see what was next. I feel that its mostly my fault though, it is li...
by Relazy
Wed Dec 23, 2015 5:37 am
Forum: Games and Creations
Topic: [Alpha] Lucidity
Replies: 10
Views: 3707

Re: [Alpha] Lucidity

Yeah the lack of ground is intentional, it is supposed to cause you to doubt what you are doing, you are supposed to think outside the box. Go LEFT directly opposite to the green arrow and DO NOT listen to the text on the walls, it will purposely deceive you. The radio is supposed to guide you as it...
by Relazy
Wed Dec 23, 2015 4:19 am
Forum: Games and Creations
Topic: [Alpha] Lucidity
Replies: 10
Views: 3707

Re: [Alpha] Lucidity

pgimeno wrote:I've tried to run the Linux version, but there's no game.love.
Sorry, my bad, here it is:
by Relazy
Wed Dec 23, 2015 3:07 am
Forum: Games and Creations
Topic: [Alpha] Lucidity
Replies: 10
Views: 3707

[Alpha] Lucidity

I am proud to release the alpha version of my game, Lucidity. Lucidity is a combination of a 2D platformer and turn-based strategy. Story: You follow the story of Yume, a girl stuck between the old and new reality at some point in time where time itself is a contrary concept. You must find a way out...
by Relazy
Sat Dec 05, 2015 5:31 pm
Forum: Support and Development
Topic: Question about depth (Z-axis)
Replies: 1
Views: 725

Re: Question about depth (Z-axis)

However I know that I need a depth system to define how all the 2d objects on screen layer on top of eachother. I was wondering if I should just have a ZIndex property in all drawn classes that defines the drawing order, or if I should use Vector3's instead, and having the Z-axis as depth. I dont t...
by Relazy
Fri Dec 04, 2015 6:02 pm
Forum: Support and Development
Topic: SpriteBatch with a z cord
Replies: 4
Views: 1418

Re: SpriteBatch with a z cord

It sounds to me like spritebatches might not be the right tool for the job. The code will probably get quite messy, and the performance improvements won't be that large if objects change z values often. Yeah, I fear this might be the case as I sort items on screen at run time. A spritebatch draws i...