Search found 29 matches

by radgeRayden
Fri Oct 23, 2020 10:38 am
Forum: Support and Development
Topic: Using a string with variables such as string = "5a+9b"
Replies: 3
Views: 4589

Re: Using a string with variables such as string = "5a+9b"

Welcome to the forums. There is no feature in lua to evaluate expressions with that notation. If you really want to use this string as is, you would have to parse it. If you're allowed to change the notation, you could write it as standard lua, eg. `"5*a+10"`, and use `loadstring` to evalu...
by radgeRayden
Mon Jan 14, 2019 4:02 am
Forum: Support and Development
Topic: Runtime tileset generation possible?
Replies: 7
Views: 4965

Re: Runtime tileset generation possible?

You can create an ArrayImage (https://love2d.org/wiki/love.graphics.newArrayImage) to circumvent the issue altogether.
by radgeRayden
Wed Jan 09, 2019 5:19 am
Forum: Support and Development
Topic: Dumping memory of a locked thread?
Replies: 1
Views: 1665

Dumping memory of a locked thread?

Say one of my threads gets caught up in an infinite loop. I know this because I expected it to callback but it never did after a few seconds. All I want is to retrieve a table containing some important data to understand what was going on. Is there a way to do this? It's all hypothetical so please t...
by radgeRayden
Sun Jan 06, 2019 4:06 pm
Forum: General
Topic: How to draw image/graphic form memory buffer?
Replies: 1
Views: 3607

Re: How to draw image/graphic form memory buffer?

Hey, perhaps a bit late but I just did something of the sort yesterday. What you need to do is get your data into an ImageData object and then make an image out of that. However, if I understand correctly you can do offscreen rendering using Canvases (render to texture). Look up these items in the w...
by radgeRayden
Fri Apr 13, 2018 9:46 pm
Forum: Libraries and Tools
Topic: boipushy (Input handling)
Replies: 18
Views: 16026

Re: boipushy (Input handling)

Hello, for some reason this is failing for me: function love.update(dt) --[...] some irrelevant code before this if input:pressed('walk_left') and character.deltaX > 0 then character.deltaX = 0 print("stop left") end if input:pressed('walk_right') and character.deltaX < 0 then character.de...
by radgeRayden
Sat Jan 23, 2016 3:16 am
Forum: Games and Creations
Topic: Spellrazor (Free strategy-sh'mup-hacking) 0.9.10 is out
Replies: 74
Views: 48313

Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Well he's been trying to convince the people over at retropie to integrate löve into their setup, and as such has been willing to test everything I throw at him :p
by radgeRayden
Sat Jan 23, 2016 1:10 am
Forum: Games and Creations
Topic: Spellrazor (Free strategy-sh'mup-hacking) 0.9.10 is out
Replies: 74
Views: 48313

Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

The user (I don't really have a pi) got this error when he tried to run the game: http://pastebin.com/HAXRVuFN
by radgeRayden
Thu Jan 21, 2016 2:56 am
Forum: Games and Creations
Topic: future-mari0
Replies: 5
Views: 5509

Re: future-mari0

By the way if anyone can make GLSL ES version of these shaders: https://github.com/radgeRayden/future-mari0/issues/2
that would be incredibly great.
by radgeRayden
Wed Jan 20, 2016 12:42 am
Forum: Games and Creations
Topic: future-mari0
Replies: 5
Views: 5509

Re: future-mari0

I'm still in the process of avoiding crashes on some modes; my immediate goal now is to fix the crash on local multiplayer. I'll probably make an issue with a to-do list as soon as I identify more things not working. Also testing the game and reporting problems helps me plenty since a lot of things ...
by radgeRayden
Tue Jan 19, 2016 6:50 pm
Forum: Games and Creations
Topic: future-mari0
Replies: 5
Views: 5509

future-mari0

I think we all know what mari0 is about, right? If not, go check it out at http://stabyourself.net/mari0/ . future-mari0 The latest version of the original mari0 game by stabyourself was released against the 0.8.x version of löve. Last year I wanted to run it from source, so I ported the game to 0.9...