@furi
Hey, I really appreciate all the effort you took to explain this. I completely overlooked the Button size setter.
Here is a new screenshot:
And here is the new Code: https://gist.github.com/8012b136e3295add2efd
Again, Thanks!
Search found 5 matches
- Sat Sep 06, 2014 11:03 am
- Forum: Support and Development
- Topic: Centring some buttons using Quickie Lib
- Replies: 3
- Views: 4422
- Fri Sep 05, 2014 11:18 pm
- Forum: Support and Development
- Topic: Centring some buttons using Quickie Lib
- Replies: 3
- Views: 4422
Centring some buttons using Quickie Lib
Screenshot
How I go about centring those buttons in the middle of the screen?
Here is the code: https://gist.github.com/8012b136e3295add2efd
Thanks
How I go about centring those buttons in the middle of the screen?
Here is the code: https://gist.github.com/8012b136e3295add2efd
Thanks
- Thu Aug 07, 2014 1:40 pm
- Forum: Support and Development
- Topic: Keeping enemies apart from each other
- Replies: 1
- Views: 1741
Keeping enemies apart from each other
Hi, I'm working on a arena shooter like game, and I was thinking on how to keep enemies apart from each other when they go to attack the player. I was thinking on using the physics library for collision using 2 filters... one for player, player bullets vs enemy and one for enemy vs enemy, kind of a ...
- Wed Aug 06, 2014 10:28 am
- Forum: Support and Development
- Topic: Assign mouse cursor from image
- Replies: 2
- Views: 2786
Re: Assign mouse cursor from image
@slime: Thanks, I was just forgetting to use setCursor
- Wed Aug 06, 2014 3:26 am
- Forum: Support and Development
- Topic: Assign mouse cursor from image
- Replies: 2
- Views: 2786
Assign mouse cursor from image
Hi all, new to Love2d
I tried to set a mouse cursor with love.mouse.newCursor('miImage.png', x, y) in the load callback, but that doesn't work.
What is the proper way to set the mouse cursor without having to rely on code to paint an image that follows the mouse (overkill)
Thanks!
I tried to set a mouse cursor with love.mouse.newCursor('miImage.png', x, y) in the load callback, but that doesn't work.
What is the proper way to set the mouse cursor without having to rely on code to paint an image that follows the mouse (overkill)
Thanks!