Search found 41 matches

by Jack Dandy
Fri May 24, 2019 12:56 pm
Forum: Support and Development
Topic: A curious animated Fog of War problem - need help
Replies: 4
Views: 59

Re: A curious animated Fog of War problem - need help

Goddamn, please disregard this thread - I'm a fool. Accidentally called the FoW generating function from the update() as well.
No wonder it lagged, being launched every millisecond. I'll be able to fix this.

Still thanks for the suggestions.
by Jack Dandy
Fri May 24, 2019 12:19 pm
Forum: Support and Development
Topic: A curious animated Fog of War problem - need help
Replies: 4
Views: 59

Re: A curious animated Fog of War problem - need help

It only appears that way due to the gif's limited framerate. In the game, the changes seen in 1st gif take place as soon as the sprite starts moving. The FoW is based solely the character's data in the matrix, using the ROTLOVE library's FOV module. https://github.com/paulofmandown/rotLove IE, every...
by Jack Dandy
Fri May 24, 2019 8:01 am
Forum: Support and Development
Topic: A curious animated Fog of War problem - need help
Replies: 4
Views: 59

A curious animated Fog of War problem - need help

Hey there. I made a game with a 'fog of war' mechanic in it. https://i.imgur.com/KvbGSxI.png There's a sample screenshot - I have black squares that are unexplored, semi-black squares which are currently unseen but were previously visited, and clear squares which are in my direct field of vision. Th...
by Jack Dandy
Mon May 20, 2019 10:03 pm
Forum: Games and Creations
Topic: Broomer- a simple polished arcade game
Replies: 0
Views: 104

Broomer- a simple polished arcade game

https://jackdandy.itch.io/broomer

See subject name. I'd love if you gave it a go!
by Jack Dandy
Fri Jan 18, 2019 6:16 pm
Forum: Libraries and Tools
Topic: [Library] anim8 - An animation library - v2.3.0 released
Replies: 84
Views: 61804

Re: [Library] anim8 - An animation library - v2.3.0 released

Hey there. Let's say I have an animation composed of 4 frames. How can I figure out the number of the frame the animation is currently in?
by Jack Dandy
Fri Nov 09, 2018 5:53 pm
Forum: Support and Development
Topic: Delay in execution of 'tween'
Replies: 2
Views: 676

Re: Delay in execution of 'tween'

Yeah, hmm.. Guess some optimization's in order then. Gotta clean up these .update and .draw functions from the generic loops.
Thanks man.
by Jack Dandy
Fri Nov 09, 2018 3:35 pm
Forum: Support and Development
Topic: Delay in execution of 'tween'
Replies: 2
Views: 676

Delay in execution of 'tween'

Hey, I'm having some delay problems, and I've been wondering where I could start optimizing stuff. Let's say I have 256 tweening functions (Using the hump library) set to go at once. I'm not noticing any slowdown, but there is a noticeable delay before the tweenings actually start. Would you say the...
by Jack Dandy
Wed Dec 13, 2017 7:59 pm
Forum: Libraries and Tools
Topic: Particle system playground
Replies: 3
Views: 1464

Re: Particle system playground

Think this'll work on Love 0.10?
by Jack Dandy
Sun Dec 10, 2017 8:36 pm
Forum: Support and Development
Topic: tutorial on how to use the love2d particle system
Replies: 4
Views: 2696

Re: tutorial on how to use the love2d particle system

This seems really useful - thank you, will look into this. :)