Search found 16 matches

by OdnsRvns
Sat Mar 31, 2018 12:26 am
Forum: Support and Development
Topic: How do I use a functions as parameter
Replies: 3
Views: 417

Re: How do I use a functions as parameter

Yep as soon as you said the () i knew where I messed up. Should have caught that. That said for those of you wanting to know how I got this super simple image button hack method to work. Here is how I have my code laid out as of right now. Hope it helps someone out. Step 1: A function to check to se...
by OdnsRvns
Fri Mar 30, 2018 6:48 am
Forum: Support and Development
Topic: How do I use a functions as parameter
Replies: 3
Views: 417

How do I use a functions as parameter

I'm trying to make a simple gui system for my game. And wanted to use something like this to draw an image in love.draw and call the function when clicked. function thm_imgbtn(x, y, sx, sy, img, hmg, func) -- Local Vars local mouseover local imgw = img:getWidth() * sx -- Button Image local hmgw = hm...
by OdnsRvns
Mon Jun 15, 2015 6:43 pm
Forum: Support and Development
Topic: Text Input and Chat Box
Replies: 4
Views: 970

Re: Text Input and Chat Box

DeltaF1 wrote:This is looking really pretty!
Thanks. I wish my code was half as nice as it looks. I have some awesome ideas for the storyline but its all about me deciding to finish a project for once.
by OdnsRvns
Mon Jun 15, 2015 4:44 pm
Forum: Support and Development
Topic: Text Input and Chat Box
Replies: 4
Views: 970

Re: Text Input and Chat Box

Worked like a charm I didn't even know this was a love function.

Code: Select all

function love.textinput(t)
   if Settings['state'] == "PLAYING" then Player1['input'] = Player1['input'] .. t end
end
by OdnsRvns
Mon Jun 15, 2015 4:13 pm
Forum: Support and Development
Topic: Text Input and Chat Box
Replies: 4
Views: 970

Text Input and Chat Box

I'm in the beginning stages of making a chat box for my TextBased RPG. I thought I'd get some ideas on how to accomplish this task. Right now my thinking is is put the user text in a variable "Player1['input']" then when user hits enter Game parses the sentence and feeds back an answer and empties t...
by OdnsRvns
Sat Feb 21, 2015 11:08 pm
Forum: Support and Development
Topic: Quad Help
Replies: 4
Views: 802

Re: Quad Help

DaedalusYoung wrote:[wiki]Quad:getViewport[/wiki]?
Shit son this maybe exactly what I need. When I get home I'll try it out. I'm not sure how I missed the Wiki on this. Thank you very much.
by OdnsRvns
Sat Feb 21, 2015 9:16 pm
Forum: Support and Development
Topic: Quad Help
Replies: 4
Views: 802

Re: Quad Help

I'm not sure I explained myself very well. I want to get the values of q_display and set them to a variable.

q_display_x, q_display_y, q_display_w ect... this way i can always know how large the quad is I'm displaying. I'm going to use this for hitboxes/mouseovers/ect...
by OdnsRvns
Sat Feb 21, 2015 8:36 pm
Forum: Support and Development
Topic: Quad Help
Replies: 4
Views: 802

Quad Help

I have a list of quads for a small kids game. I wanted to know how would be the best way to pull out each variable in the quad and assign it to another variable. gr, down = love.graphics, love.keyboard.isDown q_state = 0 q_zero = gr.newQuad(0, 0, 128, 128, img.sprite:getDimensions()) q_one = gr.newQ...
by OdnsRvns
Mon Feb 02, 2015 8:03 am
Forum: Support and Development
Topic: Createing Endless Texture Background
Replies: 10
Views: 2630

Re: Createing Endless Texture Background

Thank you ref, this is exactly what I was looking for. Your example helped me understand what is going on in the code enough to figure it out. Much appreciated, thank you everyone.
by OdnsRvns
Sun Feb 01, 2015 5:42 am
Forum: Support and Development
Topic: Createing Endless Texture Background
Replies: 10
Views: 2630

Re: Createing Endless Texture Background

Ok I understand making the quad and repeating the image across the open window. My issue is as the player moves, I am moving the quad under him. How do I add and remove textures from the quad as needed to create a seem less world. Check out the .love file i edited for a better description. I'm tryin...