Search found 11 matches

by kxait
Mon Jan 11, 2016 12:54 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1499107

Re: What's everyone working on? (tigsource inspired)

I have not entirely left planet Löve!
C++:
Image

Image
Lua:
Image
Result:
Image
by kxait
Thu Dec 31, 2015 2:15 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1499107

Re: What's everyone working on? (tigsource inspired)

Image
i betrayed you guys
SFML/C++, just finished font shading, starting work on lua scripting
by kxait
Mon Nov 09, 2015 4:50 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1499107

Re: What's everyone working on? (tigsource inspired)

https://love2d.org/imgmirrur/rjRZoKI.gif https://love2d.org/imgmirrur/ZAD3HlJ.gif https://love2d.org/imgmirrur/YF25Teh.gif Right now working on getting the console lua function to work properly with threads and everything. Anyone know why love.thread.newThread("print(\"hello\");"...
by kxait
Sun Oct 25, 2015 8:33 pm
Forum: Support and Development
Topic: Tile based collision for top down game?
Replies: 5
Views: 3048

Re: Tile based collision for top down game?

How would I go about doing that? Should I check if the player is touching / in a tile that is solid and block movement?
by kxait
Sun Oct 25, 2015 7:23 pm
Forum: Support and Development
Topic: Tile based collision for top down game?
Replies: 5
Views: 3048

Tile based collision for top down game?

This is a gif i made of my game: https://love2d.org/imgmirrur/dvEmQCX.gif The problem I have, is I can't figure out how to do the collisions for the light gray (#) tiles. I'm uploading a .love file. In the demo, press f11 to turn on the debugger. (it lags the game alot) WASD to move the yellow square
by kxait
Sun Jun 07, 2015 7:36 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1499107

Re: What's everyone working on? (tigsource inspired)

Image
Image
you guys doing cool things and im stuck with a static sprite and a console that takes up >100 lines of code :V
by kxait
Fri Jan 16, 2015 11:28 pm
Forum: Support and Development
Topic: Saving player drawing to variable and using it later?
Replies: 2
Views: 2761

Saving player drawing to variable and using it later?

Hey. I'm making a game (something new...) and I want the player to be able to draw his own player image. I know they can draw penises and other stuff like that but I want to give the player freedom, anyway. How can I get the player drawing to save to a variable (ImageData perhaps?) and then drawing ...
by kxait
Wed Sep 17, 2014 3:09 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1499107

Re: What's everyone working on? (tigsource inspired)

Roland_Yonaba wrote:It looks really cute, I like it!
What is it going to be ? A platformer ?
Keep it up!
Yes, it's going to be a platformer. I still need to tweak the walking animation a bit and figure out how to add maps.
Thank you!
by kxait
Wed Sep 17, 2014 3:02 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1499107

Re: What's everyone working on? (tigsource inspired)

I'm working on this:
Image

Do you like the sprites? I just got to love and lua coding in general. I'm a complete begginer, I started this two days ago.
Do you like it?
by kxait
Wed Sep 17, 2014 8:37 am
Forum: Support and Development
Topic: [solved] Gamepad mapping to keyboard button?
Replies: 2
Views: 2914

Re: Gamepad mapping to keyboard button?

Let's say, I would like to bind the joystick button A (I have a X360 controller) to the button "down" on the keyboard, how would I go about doing that? I think you missunderstand how joystick buttons are usually handled. They are not bound to keyboard keys but they are handled separately....