Search found 76 matches

by BruceTheGoose
Tue Jan 29, 2019 2:07 am
Forum: Games and Creations
Topic: bitz - a puzzle game for iOS
Replies: 5
Views: 2999

Re: bitz - a puzzle game for iOS

orangeglo wrote:
Thu Jan 24, 2019 1:43 am
Towers of Hanoi? Looks nice!
Yes! Thank you! Congrats on Endless Archery BTW.
by BruceTheGoose
Tue Jan 29, 2019 2:05 am
Forum: Games and Creations
Topic: bitz - a puzzle game for iOS
Replies: 5
Views: 2999

Re: bitz - a puzzle game for iOS

veethree wrote:
Wed Jan 16, 2019 12:44 pm
why not android too?


No android device to test with :(
by BruceTheGoose
Tue Jan 15, 2019 9:07 pm
Forum: Games and Creations
Topic: bitz - a puzzle game for iOS
Replies: 5
Views: 2999

bitz - a puzzle game for iOS

I have recently released my second mobile game on iOS. Its a simple puzzle game with simple rules. Here is a Reddit post previewing the game: https://www.reddit.com/r/love2d/comments/aev9dh/bitz_puzzle_game_made_with_l%C3%B6ve_ui_changes/ Here is a download link: https://itunes.apple.com/us/app/bitz...
by BruceTheGoose
Sun Jan 06, 2019 4:20 am
Forum: Support and Development
Topic: std:bad_alloc
Replies: 4
Views: 643

Re: std:bad_alloc

Can you show code? Here are the relevant code snippets: I have a scroll frame object with a function that gets all of the visible objects : function Scroll:getVisibleObjects() local visible = {} for i = 1, #self.content.objects do if(self:checkCollision(self.content.objects[i])) then visible[#visib...
by BruceTheGoose
Sun Jan 06, 2019 3:40 am
Forum: Support and Development
Topic: std:bad_alloc
Replies: 4
Views: 643

std:bad_alloc

I suspected a memory leak in my game so I let it run for about an hour and I finally got a crash message ...
IMG_1079 (2).PNG
IMG_1079 (2).PNG (385.51 KiB) Viewed 643 times
If anyone can provide an explanation for this error that would be awesome.
by BruceTheGoose
Fri Sep 14, 2018 3:51 pm
Forum: Games and Creations
Topic: Athagoras - An Arcade Shoot 'Em Up For iOS
Replies: 5
Views: 1390

Re: Athagoras - An Arcade Shoot 'Em Up For iOS

Wow, thanks! I'm also working on an iOS game (Endless Archery https://love2d.org/forums/viewtopic.php?f=14&t=85728 ). Those new functions will be SOOOOO useful. You should try and get them merged into master! Awesome! Would love to check your game out, looks nice. Before you submit your app make su...
by BruceTheGoose
Fri Sep 14, 2018 2:58 pm
Forum: Games and Creations
Topic: Athagoras - An Arcade Shoot 'Em Up For iOS
Replies: 5
Views: 1390

Re: Athagoras - An Arcade Shoot 'Em Up For iOS

Nice! Pretty fun, I just played a few rounds. I found it kinda strange at first that the movement is fixed speed, but once the gameplay starts it feels fine. How did you integrate game center? Thank you! I'll experiment with the movement to make it feel smoother. In regards to Game Center, here is ...
by BruceTheGoose
Fri Sep 14, 2018 1:44 pm
Forum: Games and Creations
Topic: Athagoras - An Arcade Shoot 'Em Up For iOS
Replies: 5
Views: 1390

Athagoras - An Arcade Shoot 'Em Up For iOS

Hi all! Just released my first game. Would love feedback.
athagoras.gif
athagoras.gif (5.68 MiB) Viewed 1387 times
https://itunes.apple.com/us/app/athagor ... orm=iphone
by BruceTheGoose
Wed Sep 12, 2018 5:37 pm
Forum: Libraries and Tools
Topic: LOVE2D 11.1 iOS Source + Game Center + Review Request
Replies: 2
Views: 1669

Re: LOVE2D 11.1 iOS Source + Game Center + Review Request

I don't have iOS, so I can't help reviewing it; however I think there may be a typo in README.md: local left, right, right, bottom = love.window.getSafeAreaInsets() I haven't looked at the code, but I believe the convention is left, top, right bottom. Is that what you meant? Yup typo lol.