Search found 76 matches

by BruceTheGoose
Tue Jan 29, 2019 2:07 am
Forum: Games and Creations
Topic: bitz - a puzzle game for iOS
Replies: 5
Views: 8759

Re: bitz - a puzzle game for iOS

orangeglo wrote: Thu Jan 24, 2019 1:43 am Towers of Hanoi? Looks nice!
Yes! Thank you! Congrats on Endless Archery BTW.
by BruceTheGoose
Tue Jan 29, 2019 2:05 am
Forum: Games and Creations
Topic: bitz - a puzzle game for iOS
Replies: 5
Views: 8759

Re: bitz - a puzzle game for iOS

veethree wrote: Wed Jan 16, 2019 12:44 pm why not android too?


No android device to test with :(
by BruceTheGoose
Tue Jan 15, 2019 9:07 pm
Forum: Games and Creations
Topic: bitz - a puzzle game for iOS
Replies: 5
Views: 8759

bitz - a puzzle game for iOS

I have recently released my second mobile game on iOS. Its a simple puzzle game with simple rules. Here is a Reddit post previewing the game: https://www.reddit.com/r/love2d/comments/aev9dh/bitz_puzzle_game_made_with_l%C3%B6ve_ui_changes/ Here is a download link: https://itunes.apple.com/us/app/bitz...
by BruceTheGoose
Sun Jan 06, 2019 4:20 am
Forum: Support and Development
Topic: std:bad_alloc
Replies: 4
Views: 3725

Re: std:bad_alloc

Can you show code? Here are the relevant code snippets: I have a scroll frame object with a function that gets all of the visible objects : function Scroll:getVisibleObjects() local visible = {} for i = 1, #self.content.objects do if(self:checkCollision(self.content.objects[i])) then visible[#visib...
by BruceTheGoose
Sun Jan 06, 2019 3:40 am
Forum: Support and Development
Topic: std:bad_alloc
Replies: 4
Views: 3725

std:bad_alloc

I suspected a memory leak in my game so I let it run for about an hour and I finally got a crash message ...
IMG_1079 (2).PNG
IMG_1079 (2).PNG (385.51 KiB) Viewed 3725 times
If anyone can provide an explanation for this error that would be awesome.
by BruceTheGoose
Fri Sep 14, 2018 3:51 pm
Forum: Games and Creations
Topic: Athagoras - An Arcade Shoot 'Em Up For iOS
Replies: 5
Views: 5524

Re: Athagoras - An Arcade Shoot 'Em Up For iOS

Wow, thanks! I'm also working on an iOS game (Endless Archery https://love2d.org/forums/viewtopic.php?f=14&t=85728 ). Those new functions will be SOOOOO useful. You should try and get them merged into master! Awesome! Would love to check your game out, looks nice. Before you submit your app mak...
by BruceTheGoose
Fri Sep 14, 2018 2:58 pm
Forum: Games and Creations
Topic: Athagoras - An Arcade Shoot 'Em Up For iOS
Replies: 5
Views: 5524

Re: Athagoras - An Arcade Shoot 'Em Up For iOS

Nice! Pretty fun, I just played a few rounds. I found it kinda strange at first that the movement is fixed speed, but once the gameplay starts it feels fine. How did you integrate game center? Thank you! I'll experiment with the movement to make it feel smoother. In regards to Game Center, here is ...
by BruceTheGoose
Fri Sep 14, 2018 1:44 pm
Forum: Games and Creations
Topic: Athagoras - An Arcade Shoot 'Em Up For iOS
Replies: 5
Views: 5524

Athagoras - An Arcade Shoot 'Em Up For iOS

Hi all! Just released my first game. Would love feedback.
athagoras.gif
athagoras.gif (5.68 MiB) Viewed 5521 times
https://itunes.apple.com/us/app/athagor ... orm=iphone
by BruceTheGoose
Wed Sep 12, 2018 5:37 pm
Forum: Libraries and Tools
Topic: LOVE2D 11.1 iOS Source + Game Center + Review Request
Replies: 2
Views: 4423

Re: LOVE2D 11.1 iOS Source + Game Center + Review Request

I don't have iOS, so I can't help reviewing it; however I think there may be a typo in README.md: local left, right, right, bottom = love.window.getSafeAreaInsets() I haven't looked at the code, but I believe the convention is left, top, right bottom. Is that what you meant? Yup typo lol.