Search found 75 matches

by drunken_thor
Wed Oct 09, 2019 8:28 pm
Forum: Libraries and Tools
Topic: Möan.lua - A simple messagebox system.
Replies: 40
Views: 88450

Re: Möan.lua - A simple messagebox system.

@4vZEROv Thanks I just added an update with those changes
by drunken_thor
Sat Feb 02, 2019 5:42 am
Forum: Libraries and Tools
Topic: Möan.lua - A simple messagebox system.
Replies: 40
Views: 88450

Re: Möan.lua - A simple messagebox system.

For anyone interested in this still, I have done a rewrite of this project with a bit more design and a bit more sillyness with the name: https://github.com/tanema/talkies Some Changes - eliminated all global leaking variables! - A bit more maintainable - less magic numbers and calculations in drawi...
by drunken_thor
Sun Jan 20, 2019 11:28 pm
Forum: Support and Development
Topic: Can't Replace OSX Icon on Love 11.0
Replies: 1
Views: 3088

Re: Can't Replace OSX Icon on Love 11.0

I have the same issues, did you ever find a solution to this?
by drunken_thor
Sun Jan 06, 2019 2:06 am
Forum: Libraries and Tools
Topic: Möan.lua - A simple messagebox system.
Replies: 40
Views: 88450

Re: Möan.lua - A simple messagebox system.

Hey everyone, I went looking for this library today and found that the repo and the user's github account has been deleted so I created and mirrors the code from the original .love file in this thread https://github.com/tanema/Moan.lua . If anyone has a more recent version of it with bug fixes pleas...
by drunken_thor
Wed Mar 25, 2015 2:30 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 119909

Re: Löve "Light vs. Shadow" Engine v2

Thanks for the quick reply, its fixed now. Although I have a question. Why do you support animations, but no quads? Wouldn't it be easier to allow the user to make quads and then introduce his own preferred animation plugin/own instead of forcing the use of anim8 for animations? Besides quads can b...
by drunken_thor
Mon Mar 23, 2015 2:01 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 119909

Re: Löve "Light vs. Shadow" Engine v2

My issue is fixed but.. I am having a few problems /w the new build. Glow maps appear to be broken or something else along the line, test the complex example and see for yourself. thanks for your work so far I really appreciate it. Hey Relazy, I have fixed that problem now. Sorry about that I shoul...
by drunken_thor
Sun Mar 22, 2015 10:13 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 119909

Re: Löve "Light vs. Shadow" Engine v2

wow that is a big problem I do not know how I missed that. I guess I was kind of rushing the last fix. brb bashing head against a wall
by drunken_thor
Thu Mar 12, 2015 1:19 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 119909

Re: Löve "Light vs. Shadow" Engine v2

I am having trouble with rotation.. First of all if I have a "rectangle" type shadow, I get an error as "self.unit_data" is nil in body.lua 126. However when I swap the type to Image, the issue I described before shows up again. Heres a screen shot(Note: it's rotated by 180 degr...
by drunken_thor
Mon Mar 02, 2015 2:31 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 119909

Re: Löve "Light vs. Shadow" Engine v2

I am having trouble with rotation.. First of all if I have a "rectangle" type shadow, I get an error as "self.unit_data" is nil in body.lua 126. However when I swap the type to Image, the issue I described before shows up again. Heres a screen shot(Note: it's rotated by 180 degr...
by drunken_thor
Sat Feb 28, 2015 2:41 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 119909

Re: Löve "Light vs. Shadow" Engine v2

This is a very noob question, but I'm trying to get a quick test to work and I am failing miserably. I'm sure I am missing something obvious. I just want to draw a tiny space ship and a light. local LightWorld = require "lib/lightworld" function love.load(arg) camera = { x = 0, y = 0, sca...