Search found 15 matches

by Sapper
Sun Feb 01, 2015 8:38 pm
Forum: Games and Creations
Topic: Judgement Arena [Now available on itch.io!]
Replies: 4
Views: 2645

Re: Judgement Arena [Now available on itch.io!]

looking forward to it
will probably pick up a copy tonite :)
by Sapper
Mon Jan 19, 2015 8:39 pm
Forum: Games and Creations
Topic: Get ready... TO BATTLE!
Replies: 4
Views: 1350

Re: Get ready... TO BATTLE!

noooice :cool:
by Sapper
Sat Jan 10, 2015 9:16 pm
Forum: Support and Development
Topic: What is the best way to deal with resolution?
Replies: 11
Views: 2787

Re: What is the best way to deal with resolution?

I don't use pixel art. Originally I was aiming for a resolution of about 1280x800. If I determine the closest integer scaling factor, it will almost always be 1. And then I would have to accept that some people can see a larger part of the map than other, which I don't want. you would probably have...
by Sapper
Wed Jan 07, 2015 7:43 am
Forum: Support and Development
Topic: What is the best way to deal with resolution?
Replies: 11
Views: 2787

Re: What is the best way to deal with resolution?

Try drawing everything to a canvas at the native resolution.
That way at load time you could just calculate the closest int to scale the canvas to.
youll have to deal with black borders in fullscreen-mode if the users aspect ratio doesnt match up though.
by Sapper
Sun Dec 14, 2014 9:01 pm
Forum: General
Topic: Get paid $10: Kawata's Christmas Creation Contest 2014!
Replies: 16
Views: 4258

Re: Get paid $10: Kawata's Christmas Creation Contest 2014!

Doctory wrote:
NightKawata wrote: Also, paypal accounts are pretty easy to make!
ok
but still, i dont want to take any chances
what if i took the 10$, already spent it and didnt finish my game on time (although there is plenty of time)
i cant get 10$ from anywhere
id suggest not spending the $10
by Sapper
Sun Dec 14, 2014 8:00 pm
Forum: General
Topic: Get paid $10: Kawata's Christmas Creation Contest 2014!
Replies: 16
Views: 4258

Re: Get paid $10: Kawata's Christmas Creation Contest 2014!

Im down for a challenge (:
by Sapper
Tue Oct 07, 2014 7:50 pm
Forum: Support and Development
Topic: Small Useful Functions
Replies: 127
Views: 24608

Re: Small Useful Functions

Robin wrote:If you're doing serialization, you're better off with Smallfolk (if you need to send it over an unsafe channel, like the internet), Lady (if you want to make savegames without hassle) or Ser (for everything else).
yeah but those are full libs, not small usefull functions ;)
by Sapper
Mon Oct 06, 2014 8:39 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 735
Views: 273013

Re: Avatars: OBEY!

Am I late?
by Sapper
Mon Oct 06, 2014 8:18 pm
Forum: Support and Development
Topic: Small Useful Functions
Replies: 127
Views: 24608

Re: Small Useful Functions

A good way of doing the transpose function (and also copy most tables (except for tables that contain themselves)) is by the table.copy function I made a while ago: function table.copy(t, s) --s for tables inside table local s = s or false if not t then return {} end local returner = {} for i, v in...
by Sapper
Mon Oct 06, 2014 5:54 pm
Forum: Support and Development
Topic: LÖVE framerate stutters?
Replies: 37
Views: 10663

Re: LÖVE framerate stutters?

You can't actually have a true fixed-timestep draw function though. There are so many factors (many of them external to LÖVE) that affect whether a graphics frame will hit the mark, that it won't be reliable at all. You'll definitely want a variable-rate draw if you have a fixed-rate update, if you...