Search found 27 matches

by Dreanh
Fri Jul 06, 2018 4:10 pm
Forum: Support and Development
Topic: Problems with LOVE 11 on Win 10
Replies: 2
Views: 744

Re: Problems with LOVE 11 on Win 10

I have set t.console = true, used the config from the wiki, but there is no console.

I packed them wrong.

The last one I didn't know.
by Dreanh
Fri Jul 06, 2018 3:48 pm
Forum: Support and Development
Topic: Problems with LOVE 11 on Win 10
Replies: 2
Views: 744

Problems with LOVE 11 on Win 10

I can only get console by running lovec in 11.1, it works with 11.0. I can't run love files "boot.lua:479: No code to run" in 11.0 and 11.1. If I run this code the first rectangle will be red and the second rectangle white, in 11.0 and 11.1. function love.draw() love.graphics.setColor(255,0,0) love....
by Dreanh
Wed Jul 01, 2015 8:57 pm
Forum: Games and Creations
Topic: Procedurally Generated Space RPG (WIP)
Replies: 2
Views: 1092

Re: Procedurally Generated Space RPG (WIP)

You need to hold space to boost you can see your speed stat getting higher. There isn't much boost at the start though you need to upgrade. You can upgrade so you fire 3 bullets, I will add weapons later which can be mounted on the ships. Also need to do something about the emptiness. When you reach...
by Dreanh
Wed Jul 01, 2015 1:24 pm
Forum: Games and Creations
Topic: Procedurally Generated Space RPG (WIP)
Replies: 2
Views: 1092

Procedurally Generated Space RPG (WIP)

The game is a top down space shooter/exploration/trading/rpg type of game. It doesn't have a name yet so if you got some suggestions please let me know. I have been working on this game for some months it's far from finished, but it now functions as a game so I thought I'd share this early version w...
by Dreanh
Fri Jun 12, 2015 4:00 pm
Forum: Libraries and Tools
Topic: [library] namem 0.5
Replies: 2
Views: 844

Re: [library] namem - another random name generator

Glad you like them. I think I've fixed it, still a lot of stuff I don't know about programming.
by Dreanh
Fri Jun 12, 2015 3:36 pm
Forum: Libraries and Tools
Topic: [library] namem 0.5
Replies: 2
Views: 844

[library] namem 0.5

Made a random name generator for one of my games, thought it gave pretty good names so I decided to make my first library. The generator can produce real names, words. It does repeat names, but it's rare. How to: local namem = require "namem" name = namem.makeName() --Will produce a name from 3 to 6...
by Dreanh
Wed Feb 18, 2015 2:27 pm
Forum: Libraries and Tools
Topic: Lua GameJolt API [Highscore tables / achievements]
Replies: 17
Views: 4919

Re: Lua GameJolt API [Highscore tables / achievements]

Today when I was going try debugging like you suggested, the error doesn't happen anymore. Haven't changed any code, so it's probably something with my connection. I've been printing username and token all along, so they should be right. If it returns though it was something like this you meant? fun...
by Dreanh
Tue Feb 17, 2015 5:39 pm
Forum: Libraries and Tools
Topic: Lua GameJolt API [Highscore tables / achievements]
Replies: 17
Views: 4919

Re: Lua GameJolt API [Highscore tables / achievements]

Thanks for making this library, have been waiting for it since I uploaded my game to GameJolt. :awesome: Have implemented it in my game, but I'm having some issues when fetchScores(10) & authUser(name, token) http://i.imgur.com/ynNX3hA.png This happens about 1 out of 10 tries when fetching or authen...
by Dreanh
Tue Jan 20, 2015 1:49 am
Forum: Libraries and Tools
Topic: denver - library to play waveforms (synthesizer included)
Replies: 6
Views: 2538

Re: denver - library to play waveforms

Cool library, played around with it for some hours. Made a piano/keyboard thing. :P
by Dreanh
Sat Jan 17, 2015 2:43 pm
Forum: Games and Creations
Topic: snake game
Replies: 13
Views: 2682

Re: snake game

Good job, liked it a lot! You should show controls had no idea how to adjust speed. And maybe you could multiply speed with score per eaten, so there is a reward for having higher speed? If you can change speed on the go, then you would just speed up before hitting points and then instantly slowing...