Search found 4 matches

by NeonLight_Child
Sat Jun 24, 2017 8:21 am
Forum: Libraries and Tools
Topic: [library/wip] Löve Bone: 2D Skeletal Animations
Replies: 20
Views: 41442

Re: [library/wip] Löve Bone: 2D Skeletal Animations

Hello. Please tell how loading /examples/assets/GreyGuy/player.scml file?
by NeonLight_Child
Fri Jun 23, 2017 11:58 pm
Forum: Support and Development
Topic: How use *.scml files with sprite animation in the curent version 0.10.2 love 2d
Replies: 1
Views: 2252

How use *.scml files with sprite animation in the curent version 0.10.2 love 2d

Hello. Please, help me choose the working solution for using and loading csml files created in Spriter Prothe in the current version love2d 0.10.2. All the solutions which I found are already out of date: 1) https://www.love2d.org/forums/viewtopic.php?t=79607 - this thread is died as early as 2 year...
by NeonLight_Child
Sat Nov 01, 2014 7:51 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 120333

Re: Löve "Light vs. Shadow" Engine v2

Hello. Pls help with use this library. I create new light source:

Code: Select all

lightWorld = love.light.newWorld()
newlight=lightWorld.newLight(100, 100, 255, 230, 0, 30)
But how totaly remove this light source?
by NeonLight_Child
Wed Oct 29, 2014 6:46 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 117
Views: 121927

Re: Löve "Light vs. Shadow" Engine [0.4.3]

Hello. Great library:) I can not understand - how to remove the light source. If Icreate source this: self.light[i]=lightWorld.newLight(100, 100, --x,y 255, 230, 0, --RGB 30); --radius=Range How remove this source?