Search found 445 matches

by Ulydev
Fri May 15, 2020 7:25 am
Forum: Games and Creations
Topic: Cactus Game 2
Replies: 6
Views: 4925

Re: Cactus Game 2

Really cool looking game! Music is great and the tutorial is well done. The humor in the tutorial is a nice touch, but I would let more time for the player to read the text before an obstacle comes. Also, jumping while I was sliding made me invisible and invincible :-)
by Ulydev
Thu May 07, 2020 10:46 pm
Forum: Support and Development
Topic: Looking for a dithering shader
Replies: 8
Views: 1178

Re: Looking for a dithering shader

Hi alberto_lara, I tried to play arround with the shaders you mentioned. What kind of effect are you looking for exactly? I think it might be easier to work with pre-defined patterns rather than trying to implement it in the shader: https://img.techpowerup.org/200507/screen-shot-2020-05-08-at-00-49-...
by Ulydev
Thu May 07, 2020 12:59 pm
Forum: Support and Development
Topic: Error push.lua:101
Replies: 2
Views: 818

Re: Error push.lua:101

Hello abdullahchalak,

Zorg is right. The CS50 projects are using an older version of LÖVE.
Either use LÖVE 0.10.x, or download the latest version of push - https://github.com/cs50/mario-demo/issues/2
by Ulydev
Mon Apr 20, 2020 1:41 pm
Forum: Support and Development
Topic: The less consuming way to draw an image out of lists of 0 and 1 ?
Replies: 6
Views: 1013

Re: The less consuming way to draw an image out of lists of 0 and 1 ?

I'm wondering how efficient it would be to draw it with a fragment shader?
for example (pseudocode)

Code: Select all

return vec4(vec3(1.0, 1.0, 1.0) * array[pixel.y][pixel.x], 1.0);
I guess the bottleneck would be sending the data to the shader, but then would it be faster?
by Ulydev
Thu Mar 05, 2020 9:59 pm
Forum: General
Topic: LÖVE Android Development from MacOS
Replies: 2
Views: 4532

Re: LÖVE Android Development from MacOS

You could take a look at adb push https://adbshell.com/commands/adb-push
It should work like

Code: Select all

adb push --sync /path/to/src /mobile/path/to/love/game
And then within your game you can use a library to detect changes and restart: https://github.com/anton-kl/lua-hot-reload
by Ulydev
Mon Dec 16, 2019 1:19 pm
Forum: Games and Creations
Topic: Benham Disk Color Illusion
Replies: 1
Views: 1479

Re: Benham Disk Color Illusion

Interesting, the effect is light but indeed present. Thanks for sharing :-)
by Ulydev
Sun Oct 13, 2019 2:01 pm
Forum: General
Topic: Help finding a song [Closed]
Replies: 5
Views: 3053

Re: Help finding a song

Try recording yourself singing it :-)
by Ulydev
Thu Jul 11, 2019 7:17 pm
Forum: Libraries and Tools
Topic: push - a resolution-handling library
Replies: 70
Views: 73490

Re: push - a resolution-handling library

Jack Dandy wrote:
Sat Jul 06, 2019 9:02 am
Heya. Just wanted to know if the stencil problem's been fixed?
It seems like it's been fixed, although I haven't tried it myself yet: https://github.com/Ulydev/push/issues/25
by Ulydev
Mon Apr 29, 2019 2:50 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1709
Views: 604602

Re: What's everyone working on? (tigsource inspired)

D0NM wrote:
Tue Mar 19, 2019 6:54 pm
Sup? Here is something that looks as a game now.


PS We are looking for a nice artist for the stages and backgrounds.

Upd: Sorry for the music. I was listening to a radio. :joker:
Looks really cool! I can hear you like Worakls, too.
by Ulydev
Wed Apr 10, 2019 11:25 am
Forum: Libraries and Tools
Topic: push - a resolution-handling library
Replies: 70
Views: 73490

Re: push - a resolution-handling library

Hmm, I'm not sure how you can display a not-fullscreen with push, it's been a while and I honestly don't remember how it works exactly. I need to go through the code again so I can help you :-) I'll be sure to reply as soon as I have some time!