Search found 26 matches

by Ovidios
Wed Jul 05, 2017 10:21 pm
Forum: Support and Development
Topic: Polygon drawing correctly with mode "line" but not with mode "fill"
Replies: 2
Views: 604

Re: Polygon drawing correctly with mode "line" but not with mode "fill"

Huh, thanks. Now I feel stupid for missing the big yellow box, though...
by Ovidios
Wed Jul 05, 2017 9:55 pm
Forum: Support and Development
Topic: Polygon drawing correctly with mode "line" but not with mode "fill"
Replies: 2
Views: 604

Polygon drawing correctly with mode "line" but not with mode "fill"

The title pretty much says it all. This is what happens: ss+(2017-07-05+at+11.53.01).png Here is the main.lua (although the .love is also attached to this post): function love.load() v = {500,300, 400,300, 400,400, 300,300, 400,200} end function love.draw() love.graphics.setColor(100, 100, 100) love...
by Ovidios
Mon May 15, 2017 7:08 pm
Forum: Games and Creations
Topic: My game "Expand your World" still needs votes! Please help me out, guys! (LD 38)
Replies: 0
Views: 863

My game "Expand your World" still needs votes! Please help me out, guys! (LD 38)

Hey, My Ludum Dare game Expand Your World still needs some votes and, although I've been playing quite a lot of other games, I can't get further up the list (probably due to me being pretty bad at giving feedback and not wanting to write meaningless "nice game"-comments). So yeah, here's a screensho...
by Ovidios
Mon Dec 26, 2016 3:22 pm
Forum: Support and Development
Topic: I need some help getting my game onto android...
Replies: 4
Views: 964

I need some help getting my game onto android...

I did my best trying to follow the guide on the wiki ( https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/Building_L%C3%96VE_for_Android_-_Windows ) but when running ant debug i get the following errors: C:\Users\Ovidios\Desktop\MartinFelis-love-android-sdl2-35cd9f190025>ant debug Unable to lo...
by Ovidios
Sat May 07, 2016 6:43 pm
Forum: Support and Development
Topic: Tool to package game for android?
Replies: 2
Views: 582

Tool to package game for android?

Since people on here have been making tools like that for windows/mac and I seem to just be way too stupid to follow the instructions I was wondering if someone already made a tool like that?

Thanks in advance! ^^
by Ovidios
Sun Apr 17, 2016 11:44 am
Forum: Support and Development
Topic: How do you temporarily disable collisions? - love.physics
Replies: 5
Views: 816

Re: How do you temporarily disable collisions? - love.physics

The easiest way is to use 'Fixture:setFilterData' to set the collision filtering mask to 0. Assuming you haven't changed any of the category, mask or group data, that would look like this: 'fixture:setFilterData(1, 0, 0)' and then turning collisions back on would be like this: 'fixture:setFilterDat...
by Ovidios
Sun Apr 17, 2016 10:16 am
Forum: Support and Development
Topic: How do you temporarily disable collisions? - love.physics
Replies: 5
Views: 816

Re: How do you temporarily disable collisions? - love.physics

Not quite sure what you mean. If you don't want one object to collide with another object just don't check for collisions. If you mean you only want it to not collide when say, a button is being held down, you could set a Boolean variable like canCollide=true Then you could set that to false when y...
by Ovidios
Sun Apr 17, 2016 9:31 am
Forum: Support and Development
Topic: How do you temporarily disable collisions? - love.physics
Replies: 5
Views: 816

How do you temporarily disable collisions? - love.physics

I just want an object to act as though it wasn't there, not colliding with anything? How would I do that?

Thanks in advance!
by Ovidios
Sat Apr 16, 2016 12:40 pm
Forum: Support and Development
Topic: Is there randomness in the physics-module's simulation?
Replies: 1
Views: 235

Is there randomness in the physics-module's simulation?

Currently making my Ludumdare-game using love.physics, I had it happen to me that on two equal scenarios there would be different outcomes. Why? How do I fix it? :(
by Ovidios
Sat Mar 26, 2016 10:25 pm
Forum: Support and Development
Topic: love.physics - Increase simulation speed for one world
Replies: 2
Views: 395

love.physics - Increase simulation speed for one world

Hey,

I've got 2 worlds with completely identical objects and I want both worlds to behave the same but one of them to simulate everything faster than the other one. I tried simply passing the world:update function 100*dt but that didn't work for some reason...

Thanks in advance! ^^