Search found 71 matches

by Tricky
Sun Aug 12, 2018 7:25 am
Forum: Games and Creations
Topic: Sixty-Three Fires of Lung
Replies: 18
Views: 5236

Re: Sixty-Three Fires of Lung

It has been quiet here for over a month, I know... This project ain't dead though, but as this is a hobby project after all, I do often have to put my attention to other things as well... And well, some other things came my way requiring my attention. I have resumed this project today, though, and I...
by Tricky
Sat Jun 30, 2018 9:31 pm
Forum: Games and Creations
Topic: Pixel-Me, the pixelart character generator
Replies: 1
Views: 939

Re: Pixel-Me, the pixelart character generator

Now THAT looks pretty interesting. As a matter of fact, I've a few concepts lying in which I can use such a tool. Now € 14.99 is pricy, but this tool could be worth its money. A few questions though. Do you have any documentation about the kind of license the portraits have? Like having to link to P...
by Tricky
Sat Jun 30, 2018 9:18 pm
Forum: Games and Creations
Topic: Sixty-Three Fires of Lung
Replies: 18
Views: 5236

Re: Sixty-Three Fires of Lung

Update: It's been awhile, the most important reason for this is because I've a lot on my plate now, plus the heath of summer is getting onto me. Hot summers are due to high moisture rates pretty horrible in the Netherlands when you are oversensitive to that, so it's puts a damper on all my activitie...
by Tricky
Mon Jun 11, 2018 8:38 am
Forum: General
Topic: Love on Mac w/o OpenGL
Replies: 10
Views: 2275

Re: Love on Mac w/o OpenGL

Better than OpenGL or not, OpenGL is supported by most platforms and Metal only on Mac and other Apple OSes. I believe Microsoft also tried to set up an anti-OpenGL attitude as they had DirectX. It's a bit the disease of computers than OS developers try to reject any form of standardisation and want...
by Tricky
Sun Jun 10, 2018 11:38 pm
Forum: Games and Creations
Topic: Sixty-Three Fires of Lung
Replies: 18
Views: 5236

Let's update, shall we?

I've been busy the last month, trust me. https://i.gjcdn.net/data/games/4/171/306671/screenshots/upgrade%20equipment-63pxnvep.png First of all, I've now scripted out the upgrade system. Well to make a bad site developer's joke, I guess Ryanna's HP could not be found :P The upgrade system allows you ...
by Tricky
Tue May 29, 2018 6:05 pm
Forum: Libraries and Tools
Topic: a working setColor compatibilty multiplier
Replies: 15
Views: 1896

Re: a working setColor compatibilty multiplier

For me the change from 255 to 1 didn't make sense anyway. Yeah 255 is indeed the max color value due to 255 being the decimal equivalent to binary 1111111 For me it works very very confusing since all graphic manipulation programs I have (as well as other programming tools I use) use a 0-255 scale,...
by Tricky
Sat May 26, 2018 5:12 pm
Forum: General
Topic: Today's downtime
Replies: 8
Views: 1291

Re: Today's downtime

Cartread wrote:
Fri May 25, 2018 3:24 pm
Good work getting back online! I needed the wiki, but was able to use https://github.com/tst2005/love-doc and web.archive :)
Now I gotta bookmark that page ;)
by Tricky
Sat May 26, 2018 2:59 pm
Forum: Games and Creations
Topic: Stone Kingdoms 0.1 (RTS)
Replies: 8
Views: 2064

Re: Stone Kingdoms 0.1 (RTS)

I'm afraid I never liked RTS games (I must be honest), but I cannot deny, this definitely looks promising to me, and if I did like RTS games I would definitely try this. Keep up the good work ;)
by Tricky
Sat May 26, 2018 2:53 pm
Forum: Libraries and Tools
Topic: a working setColor compatibilty multiplier
Replies: 15
Views: 1896

Re: a working setColor compatibilty multiplier

For me the change from 255 to 1 didn't make sense anyway. Yeah 255 is indeed the max color value due to 255 being the decimal equivalent to binary 1111111 For me it works very very confusing since all graphic manipulation programs I have (as well as other programming tools I use) use a 0-255 scale, ...
by Tricky
Thu May 24, 2018 6:51 pm
Forum: Games and Creations
Topic: Sixty-Three Fires of Lung
Replies: 18
Views: 5236

Re: Sixty-Three Fires of Lung

I guess I was quiet for awhile... That does NOT mean I was doing nothing, oh no! What gets me a bit at this moment is that before I took on a project this large in LÖVE, I've always worked with BlitzMax, and damn do I have a large bunch of modules written in it I used in every BlitzMax program that ...