Search found 32 matches

by Duster
Mon Dec 10, 2018 1:45 am
Forum: General
Topic: LÖVE 11.2 released - including Android APK!
Replies: 44
Views: 249716

Re: LÖVE 11.2 released!

I noticed there's no 11.2 APK on the bitbucket, is it just pending or is it RIP?
by Duster
Mon Apr 27, 2015 4:13 am
Forum: Support and Development
Topic: Ubuntu WINE - Could not decode image!
Replies: 2
Views: 856

Re: Ubuntu WINE - Could not decode image!

Nevermind, turns out I just had to update Love to version 0.9.2. Seems to work as intended now.
by Duster
Mon Apr 27, 2015 3:43 am
Forum: Support and Development
Topic: Ubuntu WINE - Could not decode image!
Replies: 2
Views: 856

Ubuntu WINE - Could not decode image!

Whenever love.graphics.newImage() is called while the game is running in WINE, I get thrown this error. Any ideas? Should I give up on wine compatibility?
If it helps, I'm packaging for Windows using love-release.sh

My entire main.lua:
Image
by Duster
Fri Apr 24, 2015 7:22 am
Forum: Libraries and Tools
Topic: [libs] EJew's library pile. New: replays & playlists
Replies: 7
Views: 4680

Re: [libraries] Too many to put in the title. New: placehold

Placeholdme seems really useful, I'm definitely gonna use that
by Duster
Sat Apr 18, 2015 2:33 pm
Forum: Support and Development
Topic: Bullets not being generated or invisible
Replies: 2
Views: 547

Re: Bullets not being generated or invisible

My code compiles, but when I click to fire a bullet (missile in my case) they don't seem to be generated. I have looked at other tutorials, and followed them closely. But I run into the same problem with these tutorials as well. The bullets are not being generated or are invisible. Attached is my ....
by Duster
Fri Apr 17, 2015 8:55 pm
Forum: General
Topic: Party-reason topic.
Replies: 4
Views: 786

Re: Party-reason topic.

Lots of instrument playing mixed in with taking walks outside for inspiration or fresh air or whatever it is people go outside for these days.
I use f.lux as well, it's one of the first things I install on a fresh OS.
by Duster
Fri Apr 17, 2015 12:56 pm
Forum: Games and Creations
Topic: quadrant - out now on Steam/Humble/itch.io!
Replies: 71
Views: 19981

Re: quadrant - greenlit!

Played the demo just now, I really love this. Just when I think I have a handle on the game, the animation switches and god damn the difficulty really spikes. It's ruthless and awesome.
Very nice work and congrats on the greenlight!
by Duster
Thu Apr 16, 2015 10:45 pm
Forum: General
Topic: Getting there.
Replies: 3
Views: 649

Re: Getting there.

Best feeling ever
I'm sure it's even better seeing your finished product out there being played, I've only ever released v0.xx vers and demos of things I later gave up on so I'll never know that feel
by Duster
Thu Apr 16, 2015 10:39 pm
Forum: Support and Development
Topic: Accessing Information without if then statements
Replies: 9
Views: 1706

Re: Accessing Information without if then statements

You mistake strings for variables. table.entry is the same as table["entry"], not table[entry]. So you'll want to use: if BreakBlockCounter == tools["Pickaxe"]["grass"] then or in the actual game, use variables like ivan said: if BreakBlockCounter == tools[currentTool][typeOfTile] then This helped ...
by Duster
Wed Apr 15, 2015 9:43 am
Forum: Support and Development
Topic: [SOLVED] Menu won't work at certain points in the game!
Replies: 2
Views: 645

Re: Menu won't work at certain points in the game!

Looks like you're forgetting to reset "control_menuToggle" back to false after leaving the "control" gamestate.
Placing "control_menuToggle = false" at line 23 of game_manager.lua solves the problem