Search found 2 matches

by Quisciens
Wed Jan 14, 2015 11:29 pm
Forum: Support and Development
Topic: Checking World Collision Without Physics
Replies: 6
Views: 5035

Re: Checking World Collision Without Physics

I'm not sure about implementing either of those, primarily due to this: I want to know how to access the Tiled collision data, as generated by STI, without using love.physics, and it's worth noting that STI creates a love.physics world using the Tiled layout. Bump.lua appears as if it would conflict...
by Quisciens
Wed Jan 14, 2015 8:25 am
Forum: Support and Development
Topic: Checking World Collision Without Physics
Replies: 6
Views: 5035

Checking World Collision Without Physics

The title may be worded improperly, I dunno. Here's the problem I'm having: A day or two ago, I began work on a very simple physics engine. It lacks collision, but it contains the physics needed to operate that(ground collision is operated by a variable 'groundLevel'). Then, I have a Tiled map being...