Search found 24 matches

by Drakkahn
Wed Sep 05, 2018 4:00 am
Forum: Support and Development
Topic: I can't play to game using an old version of Löve
Replies: 6
Views: 1138

Re: I can't play to game using an old version of Löve

It's completely normal to not be able to play older games with the newer versions of love. It's because the api changes through the versions. Here's a link to a list of the older versions: https://bitbucket.org/rude/love/downloads/
by Drakkahn
Fri May 26, 2017 6:04 am
Forum: Games and Creations
Topic: LOVE2D - Dynamic ListBox
Replies: 4
Views: 1939

Re: LOVE2D - Dynamic ListBox

One issue I've noticed: moving your cursor too fast while moving the box will cause it to no longer follow. I would recommend that upon grabbing the lower right corner that it causes to follow until the mouse is released.
by Drakkahn
Fri May 26, 2017 6:00 am
Forum: Support and Development
Topic: Odd Require Path Problems
Replies: 5
Views: 1300

Re: Odd Require Path Problems

So modifying package.path=package.path .. "./" .. path .. "/?.lua;" to package.path=package.path .. ";./" .. path .. "/?.lua;" didn't fix the problem. But thanks a lot for all the suggestions, I'm just gonna do something else and not globalize everything. I forgot that globals were slower than locals.
by Drakkahn
Thu May 25, 2017 7:07 am
Forum: Support and Development
Topic: Odd Require Path Problems
Replies: 5
Views: 1300

Odd Require Path Problems

For my current project I wanted to stop having to do a bunch of local package_name=require(package_path) in my files so I decided to make my own file inclusion function. However, wonky things keep happening whenever I do the slightest changes. For example, just adding a comment to my lua_extend.lua ...
by Drakkahn
Wed Mar 09, 2016 9:40 pm
Forum: Support and Development
Topic: SuperToast Bug
Replies: 1
Views: 567

SuperToast Bug

If you scale love 10.0.0 small enough when using the default supertoast no game thing then you get this error: Error nogame.lua:814: attempt to index local 'piece' (a nil value) Traceback nogame.lua:814: in function 'put_text' nogame.lua:824: in function 'init' nogame.lua:35: in function 'Mosiac' no...
by Drakkahn
Sun Dec 20, 2015 2:03 am
Forum: Libraries and Tools
Topic: [FREE RESOURCE] ASCII font image to love.font
Replies: 0
Views: 756

[FREE RESOURCE] ASCII font image to love.font

When I was working on font for love2d, I decided of using the love2d font system. There was one problem with it; it did not support the ASCII font sheet arrangement! This file converts an ascii image to a custom love2d font, atleast it should. Just comment on this post if you have any issues with it...
by Drakkahn
Tue Dec 01, 2015 10:18 pm
Forum: Libraries and Tools
Topic: General Purpose Grid Editor - it edits levels
Replies: 16
Views: 9070

Re: General Purpose Grid Editor - it edits levels

This looks really nice. Also it would be cool if people (like me) could make custom save functions for their own tile map classes.
by Drakkahn
Sun Nov 08, 2015 12:06 pm
Forum: Support and Development
Topic: Lua calling a metatable's metatable function
Replies: 2
Views: 777

Re: Lua calling a metatable's metatable function

Ya it just hit me, thanks alot.

For anyone who was wondering how I fixed it I changed:

Code: Select all

mt.__index(tbl,key)
To:

Code: Select all

mt.__index(mt,key)
by Drakkahn
Sun Nov 08, 2015 4:02 am
Forum: Support and Development
Topic: Lua calling a metatable's metatable function
Replies: 2
Views: 777

Lua calling a metatable's metatable function

First off, this does not involve the love library in anyway, this is about lua. Okay, so I have custom index for my metatable, which works fine and dandy. However, I'm trying to call the metatable's metatable and I can't seem to get it to work. I keep getting the error "stack overflow" EXAMPLE CODE:...
by Drakkahn
Mon Oct 19, 2015 8:54 pm
Forum: Support and Development
Topic: Input on unfocused window
Replies: 2
Views: 643

Input on unfocused window

Is there any way to get input when the window is not focused?