Search found 39 matches

by Joe Black
Wed Aug 26, 2015 9:08 pm
Forum: Support and Development
Topic: Character Movement
Replies: 6
Views: 4609

Re: Character Movement

it works fine for me, and the code looks good (you update animation each frame of dt and you draw it, it must be smooth).

however you can check if your FPS rate is stable on your laptop with the love.timer module, but it might not be the problem....
by Joe Black
Wed Aug 26, 2015 8:55 pm
Forum: Support and Development
Topic: ERROR: attempt to index a nil value
Replies: 2
Views: 2224

Re: ERROR: attempt to index a nil value

hello,

when mouse X coordinate is 0 you got mx = -1 (after math..) so it failed

you can modify the computation line 174-175 to :

Code: Select all

   mx = (math.floor(mx / size))
   my = (math.floor(my / size))
it looks it works
by Joe Black
Tue Jul 21, 2015 8:28 pm
Forum: Libraries and Tools
Topic: Graphical Joystick tester
Replies: 2
Views: 2551

Re: Graphical Joystick tester

it's clean, simple, I like how it looks, but I have some suggestion : it doesn't manage hat ? also I would have numbered axis so when you set your configuration you write the number of the axis you want. but it's probably draw in order.. and when you put 2 controller it only draws one at a time (in ...
by Joe Black
Tue Jul 21, 2015 4:06 am
Forum: Support and Development
Topic: Canvas problem; canvas not right size? Gamera?
Replies: 5
Views: 2636

Re: Canvas problem; canvas not right size? Gamera?

Hi, your right the clipping of the canvas comes from gamera when gamera draw it uses love.graphics.setScissor to limit the drawing area (I never heard about this function before but I'm happy to discover it :awesome: ) So when you draw your canvas, the draw doesn't go beyond 1280 in width due to you...
by Joe Black
Sun Jul 12, 2015 10:54 pm
Forum: Games and Creations
Topic: Ligo
Replies: 3
Views: 2433

Re: Ligo

the music is made by a friend, he will appreciate. there is and will remain no singleplayer funcionality neither online mode, I also thought about it because two player game on computer isn't very practical, that with the fact I don't really like to create level results in making me stop this projec...
by Joe Black
Wed Jul 08, 2015 7:50 am
Forum: Games and Creations
Topic: Ligo
Replies: 3
Views: 2433

Ligo

http://thiolliere.org/ligo.png Ligo is two players cooperative game : * linux : * install [LÖVE](http://love2d.org) * download [ligo.love](http://www.thiolliere.org/ligo/download/stable/ligo.love) * windows : * 32 bit : [ligo_win32](http://www.thiolliere.org/ligo/download/stable/ligo_win32.zip) * 6...
by Joe Black
Fri Jul 03, 2015 9:23 pm
Forum: Support and Development
Topic: [solved] lua socket - udp protocol
Replies: 1
Views: 1465

Re: lua socket - udp protocol

Ok sorry guys, with little more research I finally got my answer

the client code of the tutorial say explicitly what I wanted to know :

Code: Select all

-- there could well be more than one message waiting for us, so we'll
-- loop unbtil we run out
repeat
   data, msg= udp:receive()
until not data
by Joe Black
Fri Jul 03, 2015 5:59 pm
Forum: Support and Development
Topic: [solved] lua socket - udp protocol
Replies: 1
Views: 1465

[solved] lua socket - udp protocol

I am programming a server receiving message from many clients I was wondering how the udp message received are stored. In the tutorial : networking with udp, the server loop is data = udp:receivefrom() if data then ... end socket.sleep(0.01) while timeout is set to 0 so message are handled everytime...
by Joe Black
Sun Jun 21, 2015 5:29 pm
Forum: Support and Development
Topic: math.random fluctuation
Replies: 8
Views: 4339

Re: math.random fluctuation

the randomness of math.random is correct if you print segNo just after the affectation line 21 you got something like this 1 1 2 2 2 1 1 2 2 2 2 1 2 1 1 1 1 2 1 1 2 1 2 1 2 1 1 2 1 2 1 1 2 1 1 1 1 1 2 1 1 1 2 2 1 1 2 2 2 1 1 2 2 2 2 1 2 1 1 1 1 2 1 1 2 1 2 1 2 1 1 2 1 2 1 1 2 1 1 1 1 1 2 1 1 1 2 2 1...
by Joe Black
Fri Jun 19, 2015 4:44 am
Forum: Support and Development
Topic: [Solved]love.graphics.translate
Replies: 6
Views: 3115

Re: love.graphics.translate

the wiki say : When this function is called with two numbers, dx, and dy, all the following drawing operations take effect as if their x and y coordinates were x+dx and y+dy. This change lasts until love.draw() exits or else a love.graphics.pop reverts to a previous love.graphics.push. so you must t...