Search found 151 matches

by Bindie
Fri May 15, 2015 6:54 pm
Forum: Support and Development
Topic: Port my game into mac executable
Replies: 3
Views: 721

Re: Port my game into mac executable

I would like tools, can you share a link?
by Bindie
Fri May 15, 2015 6:07 pm
Forum: Support and Development
Topic: Port my game into mac executable
Replies: 3
Views: 721

Port my game into mac executable

Hey! I would need some macintosh user help to port my game into a mac executable.

Attached my bomberman clone.

Edit: This is not going to be commercially distributed and will only be for personal use between me and a friend.
by Bindie
Thu May 14, 2015 10:24 am
Forum: Support and Development
Topic: How to use bump.lua
Replies: 45
Views: 9620

Re: How to use bump.lua

Aha, cool.
You also might want to keep the previous internal position while the position on screen hasn't caught up, so that you can get caught in the blast of a bomb even if you just started moving to another square.
Exactly, that was tricky to comprehend.
by Bindie
Wed May 13, 2015 9:18 am
Forum: Support and Development
Topic: How to use bump.lua
Replies: 45
Views: 9620

Re: How to use bump.lua

Kikito: Right, actually the integer solution works fine, and I scaled down the players to 60x60.

Robin: Animating tile to tile, I would like to know more.
by Bindie
Tue May 12, 2015 6:31 pm
Forum: Support and Development
Topic: How to use bump.lua
Replies: 45
Views: 9620

Re: How to use bump.lua

Sure, it's when you press right key first, then try to move up and down.

Easter egg: Turn the file name inverted horizontal.
by Bindie
Tue May 12, 2015 1:25 pm
Forum: Support and Development
Topic: How to use bump.lua
Replies: 45
Views: 9620

Re: How to use bump.lua

Hey, in my little bomberman clone the players are the same tilesize as the map. When I move into a free space, the space is narrow. Is there some precision raising way when trying to get into a "L-free space": x.p.x x.|.x x.|.x x.--> xxxx -- p = player with medium speed trying to get into a L-"free ...
by Bindie
Tue May 12, 2015 11:46 am
Forum: Support and Development
Topic: Adding additional arguments to love.keypressed()
Replies: 3
Views: 788

Adding additional arguments to love.keypressed()

Hey, I need help on the love.keypressed(). Basically I have up to 9 players all with individual keysets: player = { {str = 1, vel = 0, spd = 100, kck = 0, bmb = 1, control = { "w", -- Up "s", -- Down "a", -- Left "d", -- Right "lctrl", -- Lay "e", -- Use }, graphics = 1, anim = 1, animTime = 0, x = ...
by Bindie
Sun May 10, 2015 6:58 pm
Forum: General
Topic: Number questions
Replies: 9
Views: 998

Re: Number questions

S0lll0s wrote:My best guess is he halfed the x coordinate and checked whether it was integer?

In that case he should've just take the modulo-2:

Code: Select all

if x%2 == 0 then -- x is even end
That's right, I found an easier solution though using false and true values.
by Bindie
Sun May 10, 2015 2:20 pm
Forum: General
Topic: Number questions
Replies: 9
Views: 998

Re: Number questions

Bull's eye, +1!