Search found 174 matches

by Alexar
Sat Apr 13, 2019 12:36 am
Forum: Libraries and Tools
Topic: Alexar's IM GUI
Replies: 4
Views: 5274

Re: Alexar's IM GUI

yetneverdone wrote:
Fri Apr 12, 2019 2:57 pm
Plan on putting it on github with better documentation?
i am still working on it and it's not stable yet. I will make it better with using it in another util . here is what it looks like.
GIF.gif
GIF.gif (358.78 KiB) Viewed 5004 times
azoyan wrote:
Thu Apr 11, 2019 7:23 pm
add swypable gesture for scroll list please)
so... can you explain more about your need? :D
by Alexar
Thu Apr 11, 2019 3:13 am
Forum: Libraries and Tools
Topic: Alexar's IM GUI
Replies: 4
Views: 5274

Alexar's IM GUI

hello everyone,
here comes a new gui lib , Alexar's IM gui,alim.
this lib is highly inspired by the lib SUIT, but with more functions. hope you like it.
and sorry for the poor documents.
ss.png
ss.png (111.73 KiB) Viewed 5274 times
alim.love
(35.29 KiB) Downloaded 171 times
by Alexar
Wed Apr 10, 2019 12:30 am
Forum: Support and Development
Topic: Performance of the function love.graphics.stencil
Replies: 4
Views: 4180

Re: Performance of the function love.graphics.stencil

Used this way, yes it's slow. It's switching to stencil mode, drawing to the stencil, then switching to drawing mode and drawing to the screen, for every rectangle you're drawing, and that prevents parallelism. Perhaps you could try to make it in two passes, first drawing everything to the stencil ...
by Alexar
Mon Apr 08, 2019 8:50 am
Forum: Support and Development
Topic: Performance of the function love.graphics.stencil
Replies: 4
Views: 4180

Performance of the function love.graphics.stencil

I am working on a ui lib.
It seems that stencil test function affects performance very much. Did i make some mistake ?
see the example below:
try to hit the no stencil button and see the difference. the FPS is shown as the title.
example.love
(9.65 MiB) Downloaded 146 times
by Alexar
Mon Feb 25, 2019 5:26 am
Forum: Support and Development
Topic: What's the best way to make boundaries around the screen?
Replies: 4
Views: 2725

Re: What's the best way to make boundaries around the screen?

function math.clamp(a,low,high)
math.max(low,math.min(a,high))
end
so clamp your position within the sceen size.
by Alexar
Mon Feb 25, 2019 5:22 am
Forum: Support and Development
Topic: Any way to make the window transparent?
Replies: 6
Views: 2662

Re: Any way to make the window transparent?

You can use "ffi" and windows api (user32.dll etc) to handle that.
by Alexar
Wed Jan 09, 2019 9:04 am
Forum: Support and Development
Topic: love.audio effect and filter support documents
Replies: 1
Views: 518

love.audio effect and filter support documents

hi guys, i'm looking for documents about love.audio these days. and this is what i found : EAX 4.0 Sound Designer's Guide (2003).pdf which helps me a lot understanding about effects and filters for the source. but this is not the latest version. does anyone have the latest version? please tell me, t...
by Alexar
Mon Dec 17, 2018 2:51 am
Forum: Libraries and Tools
Topic: lighter: another lib for light and shadows
Replies: 3
Views: 3972

Re: lighter: another lib for light and shadows

updated, fixed some bugs.
i ignored this condition : polygons in the world intersect each other should make new nodes for the rays.
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GIF.gif (2.49 MiB) Viewed 3879 times
lighter.love
(6.12 KiB) Downloaded 192 times
by Alexar
Fri Dec 14, 2018 9:34 am
Forum: Libraries and Tools
Topic: lighter: another lib for light and shadows
Replies: 3
Views: 3972

lighter: another lib for light and shadows

This lib is an implement of the contents from page https://ncase.me/sight-and-light/
Just have a try. :awesome:
GIF2.gif
GIF2.gif (3.1 MiB) Viewed 3972 times
GIF.gif
GIF.gif (5.91 MiB) Viewed 3972 times
lighter.love
(2.98 KiB) Downloaded 197 times
by Alexar
Fri Nov 23, 2018 1:59 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1698
Views: 449574

Re: What's everyone working on? (tigsource inspired)

a set of love-style api for weixin-minigame with js language.
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